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Venturebeat | October 20, 2018
Startup NextVR is preparing to stream the 2018-2019 NBA season across all platforms.NextVR’s focus is on live capture and streaming content in 3D, and the startup’s partnership with the NBA has offered basketball fans in VR courtside seats at games for the last couple years. NextVR’s capture and streaming technology is generally some of the best we’ve seen and executives showed a major upgrade in demos at CES in January which premiered during the NBA Finals in May. The Ne...
Engadget | October 09, 2018
NextVR provides access to immersive sports and entertainment broadcasts for a number of virtual reality headsets, but it had a huge Oculus-shaped gap in its compatibility list. Now, the platform has finally rolled out support for the Oculus Rift and even for its standalone sibling, the Oculus Go. NextVR chief David Cole said the VR community has been asking for the feature for a long time, and the company is merely answering the call.The platform has been broadcasting immersive live events and o...
vrfocus | January 31, 2019
Specialist virtual reality (VR) broadcaster NextVR has partnered with several of the biggest sporting associations to bring fans up close and immersive 360-degree action. Today, the company has announced a new partnership with the National Hockey League (NHL) in association with Disney Streaming Services, enabling hockey fans to enjoy more of their favourite sport. To mark the start of the new partnership NHL fans will be able to watch last weekends 2019 Honda NHL All-Star Game which NextVR capt...
venturebeat | January 15, 2020
The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...
Virtualization, Media and Broadcasting
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