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Technologies
Tokns | February 07, 2022
As the sporting world turns their eyes to Beijing 2022, Team GB and Tokns are proud to reveal another innovative, blockchain-based fan engagement programme. Team GB was the first-ever Olympic team to launch an official non-fungible token (NFT) collection in the run-up to the Tokyo Games last summer, and now extends that programme to include a limited amount of 'fan tokens' that unlock access to the Gold Lion Club community, fun features, and exclusive experiences which will be the envy o...
Solutions
prnewswire | July 18, 2023
Corus Entertainment Inc. announced that its wholly-owned subsidiary, Nelvana Limited ("Nelvana"), has entered into a definitive agreement under which Integrated Media Company ("IMC"), a TPG platform dedicated to the new media ecosystem, will acquire Nelvana's wholly-owned subsidiary, Montreal-based animation software company Toon Boom Animation Inc. ("Toon Boom") for approximately $147.5 million CAD in cash. "Corus is building a powerful mu...
Media and Broadcasting
Redbox &Vewd | September 24, 2021
Redbox, a leading entertainment company, today announced it has signed an agreement with Vewd to pre-load the Redbox app on all new Vewd powered TVs and set-top boxes in the US. One of the world’s largest providers of OTT and hybrid TV solutions, Vewd will also feature the Redbox app to existing customers on such brands as Hisense, Funai, and Tivo, as well as Pay TV operators like Evoca.Redbox’s streaming app offers access to new release movies and TV series through Redbox’s Tr...
prnewswire | October 21, 2020
Frost & Sullivan's recent analysis, Empowering the Future of VR/AR Content Consumption through 5G, covers seven virtual reality (VR)/augmented reality (AR) application areas and their use cases. The market overview includes the education and training industries, public sector, automotive, manufacturing/engineering and robotics, healthcare, retail and hospitality, and gaming and entertainment. It also highlights the challenges and barriers to industry-wide VR/AR adoption and finds that th...
Virtualization, Media and Broadcasting
Video
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