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OverActive Media | June 03, 2022
OverActive Media (TSXV: OAM) (OTCQB: OAMCF) (“OverActive” or the “Company”), a global sports, media and entertainment company for today’s generation of fans, and Bell, Canada’s largest communications company and a key strategic investor in OverActive Media, today announced the renewal and expansion of their partnership, first established in 2019, for an additional three years. The multi-year extension further connects Bell to esports fans and reinforces its en...
Virtualization
EWORLD COMPANIES, INC. | June 30, 2021
eWorld Companies, Inc. announced today that its multi-part docuseries on the history and evolution of its subsidiary Angelini Trading Company have progressed from development to pre-production, with casting and shooting to follow. The plot follows the Angelini and Adamo families' 400-year trade history in Italy, their migration to the United States, and the present company's purpose, activities, and business strategy. Big M Entertainment Pictures, a division of HQ Global E...
Industry Market
InterApp Inc | November 12, 2021
InterApp Inc, the provider of the InterApp Augmented Reality (AR) platform, announces a partnership with Rap Snacks to empower and entertain Hip-Hop fans and up-and-coming artists with AR experiences for the Snack Culture. InterApp empowers graphic designers, agencies, artists, authors, printers, and businesses of all sizes to easily add interactive AR experiences to packaging, labels, apparel, art, and custom print with it's web-based software. AR experiences can include audi...
theverge | August 06, 2020
Cloud gaming is shaping up to have a big moment on mobile starting next month with the launch of Microsoft’s xCloud service, but iOS users are getting left out. And now we know exactly why: Apple won’t allow those products, because of strict App Store guidelines that make cloud services like xCloud and its competitor, Google Stadia, effectively impossible to operate on the iPhone. We already knew that there was some issue, likely App Store-related, as to why Stadia wasn’t avail...
Virtualization, Media and Broadcasting
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