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EDO | June 25, 2020
EDO, the data, measurement, and analytics company, today announced the beta launch of its Entertainment EnGage (EEG) product, a solution that leverages EDO’s unique, census-level, syndicated measure of Search Engagement to provide real-time insights on the engagement levels and relative interest in streaming originals, whether TV shows or movies, and celebrities. This powerful, predictive behavioral signal gives streaming services and TV and movie studios unprecedented visibility into the ...
Scientific Games Corporation | July 02, 2020
Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games" or the "Company") and world-class gaming operator Caesars Entertainment ("Caesars"), have extended their existing digital sports betting partnership in preparation for the relaunch of the 2020/21 major league sports seasons. The move comes following recent mobile sports wagering launches in Pennsylvania and Indiana and the launch of online casino gaming in Pennsylvania. "We're delighted with ou...
Media and Broadcasting
The CW Network | November 03, 2022
The CW Network, LLC (“The CW” “The CW Network”) announced that television executive Brad Schwartz has been named President, CW Entertainment, responsible for programming strategy, creative and brand development, and day-to-day operations of The CW Network, America’s fifth national television network. Schwartz will begin his new duties on November 7, 2022, and report to Dennis Miller, President, The CW Network.Schwartz spearheaded the highly-successful award-wi...
venturebeat | January 24, 2020
The United States and China have agreed to wind down the foolish trade war that president Donald Trump started in late 2018. Last week, the two countries signed “phase 1” of a trade deal. That agreement includes an increase in U.S. exports to China and some mechanisms for potentially protecting intellectual property in China. But it’s maybe more important to Sony, Microsoft, and Nintendo because it gives some assurance that the U.S. won’t enact new tariffs on video game c...
Virtualization, Media and Broadcasting
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