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venturebeat | March 11, 2020
The Entertainment Software Association announced today that the coronavirus forced it to cancel the Electronic Entertainment Expo, the big game trade that takes place (well, usually) every June in Los Angeles. More than 65,000 industry professionals and fans go to the event, which is in its 25th year. But the show had a lot of problems with major vendors pulling out, such as Sony, Electronic Arts, Blizzard, and others. We asked different leaders of the game industry for their reaction to this an...
variety | March 05, 2020
The entertainment industry has been one of those most impacted by the virus. Hollywood executives have begun to take precautions for the sake of public health, while also forming strategies as to how to minimize economic losses at a time when public gatherings may endanger large numbers of people. Organizers of industry conferences, press tours and film festivals are evaluating options for delaying or canceling upcoming events. Abroad, China and Italy, two countries with the highest numbers of c...
venturebeat | January 15, 2020
The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...
rapidtvnews | January 14, 2020
The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...
Virtualization, Media and Broadcasting
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