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Oculus Quest | June 02, 2020
Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual wor...
The verge | August 13, 2020
Unlike the Xbox One, the Xbox Series X will launch in Japan at the same time as other major markets, meaning it’ll see release this November. Microsoft confirmed the news in response to an inquiry from Japanese site Game Watch. The Xbox One came out in November 2013 in 13 countries, but Japan had to wait until September 2014 along with several other regions, despite its outsized importance to the games industry. Some countries saw their announced release dates slip with Microsoft citing lo...
Virtualization
prnewswire | November 05, 2020
Screenvision Media, a national leader in delivering comprehensive advertising representation services for top-tier theatrical exhibitors, sports venues and a robust OOH network, today announced that Topgolf Entertainment Group will join "Front + Center Everywhere," its expansive OOH network of more than 200,000 screens nationwide. Screenvision's sales team will target advertisers that align with Topgolf's growing footprint. High definition screens throughout Topgolf venues will...
prnewswire | March 30, 2020
Today, the XR Association (XRA), global law firm Perkins Coie LLP, and industry venture capital firm Boost VC released the results of the fourth annual Augmented and Virtual Reality Survey, which surveyed respondents from startups, enterprise technology firms, and investors in the XR industry in early 2020. The survey, conducted before the COVID-19 pandemic, concluded that plummeting hardware and software costs, increasingly impactful applications outside of entertainment, and the ubiquity of mo...
Virtualization, Media and Broadcasting
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