September 21-21, 2018
USA (United States of America)
Games and emerging experiential technologies have the power to motivate us, to encourage us to live more healthy lives and to learn to empathize and live more compassionately. They have the potential to teach us better than any textbook. Games have this potential because they can engage us in their story and the systems of their worlds in a way that no other medium can. We see shining examples of games that do this well, but as an industry, we still have a lot of room to innovate and make a greater impact.