home.aspx
home.aspx
 
. Resources/Whitepapers/c0523e2b-faf6-4edb-bf9d-c91dc75aa009_The_Balance_of_Power_in_Gaming_2018_-_V4.pdf
whitepaper
THE BALANCE OF POWER IN GAMING 2018
The gaming hardware market is vast, spreading across all types of platforms from handheld devices to phones, tablets, PCs, consoles, and location-based arcade and gaming parlors. The biggest, fastest-paced games with big screens are played on the popular x86 platforms.Using a computer to play games began in the late 1960s and inspired the first dedicated gaming devices we call consoles today.Gaming machines evolved from powerful location-based machines found in arcades, restaurants, and bars to in home machines in the form of dedicated gaming consoles and/or microcomputers, and then PCs. As Moore’s law drove down prices, and increased performance, people bought more machines for the home which had a positive price-elasticity effect, at the expense of the location-based gaming machines. DOWNLOAD