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. https://www.oculus.com/blog/simulating-dynamic-soundscapes-at-facebook-reality-labs/
blog article
SIMULATING DYNAMIC SOUNDSCAPES AT FACEBOOK REALITY LABS
They say that seeing is believing, but at OC5, Oculus Chief Scientist Michael Abrash made the case that accurate sound rendering plays a critical role in creating believable VR experiences and a key part of sound rendering is simulation of the environment and its acoustics. In their Oculus Connect talk entitled “Spatial Audio for Oculus Quest and Beyond,” Audio Design Manager Tom Smurdon and Software Engineer Pete Stirling discussed how to create high-fidelity audio experiences for Oculus Quest and Rift and shared details on some future technology coming to the Audio SDK. Today, we’re excited to share a behind-the-scenes look at the work being done at Facebook Reality Labs to inform those new advances.When sound is produced in the real world, it interacts with the environment in a complex way. The vibrations of an object cause sound pressure waves to propagate through the air, where those waves are scattered by surfaces like walls, floors, and ceilings. This changes the sound before it reaches our ears. READ MORE