home.aspx
home.aspx
 
. Resources/Whitepapers/aad75c49-1e5c-408d-91a8-1bf6e2043ea1_Intel-and-Ziva-Dynamics.pdf
whitepaper
INTEL AND ZIVA DYNAMICS: POWERING THE ANIMATION REVOLUTION
Legendary Pictures’ Pacific Rim: Uprising* is a sci-fi action thriller in which giant robots battle giant space creatures, called Kaiju, amidst a sea of destruction. As the much-vaunted sequel to Pacific Rim, this action-packed film was released to wide admiration for its special effects. Creating animated characters like the Kaiju that look realistic is a challenging task, as any visual-effects (VFX) studio will tell you. And considering the sheer size of these creatures, DNEG—the VFX studio in charge of developing the animations for Pacific Rim: Uprising—had some real challenges. Creating any animated creature is a time-consuming process that requires massive amounts of work. Then, having them move in realistic ways presents a whole new set of challenges. Multiply that by the Kaiju characters’ sheer size and any discrepancies come front and center.

 
DOWNLOAD