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. Resources/Whitepapers/f00f1199-b9b3-439d-9f63-6ed9f246f9c1_vrpaperbaftasept2017 (1).pdf
whitepaper
VIRTUAL REALITY IN ENTERTAINMENT THE STATE OF THE INDUSTRY
This opening section outlines key information pertaining to VR, with the intention of providing a clear, theoretical basis for subsequent sections. Section 1 outlines the primary types of VR: Computer generated (synonymous with VR games), live action (typically denoting real-world content captured via specialist camera) and web-based (VR as a new means of interfacing with web content – social media, e-commerce, etc.).The main platforms of VR are identified as: smartphone-based (mobile systems utilising a smartphone with a wireless headset – e.g. Google Cardboard, Samsung Gear VR) and tethered (PC-connected headsets presenting higher fidelity content but in wired, fixed spaces – e.g. HTC Vive, Oculus Rift). DOWNLOAD