Skyworld Translates Perfectly To PSVR, For What It’s Worth

Remember Skyworld? It’s that other VR app from Arizona Sunshine developer Vertigo Games, the one that didn’t quite enjoy the same level of critical success as its zombie-slaying brethren, at least on our part. Well it’s coming to PSVR early next year and, for what it’s worth, Vertigo seems to have done an ace job handling the port.Skyworld is a blend of turn-based and real-time strategy. For the bulk of gameplay, you’ll be building out a town filled with the usual assortment of bases and units that will gather resources for you. You can move a General unit every turn and, when you’re satisfied your forces are robust enough, take on the enemy in card-based battles. Either that or the enemy will come hunting for you and you’ll find yourself on the back foot.

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Broadcast Networks

Broadcast Networks is a leading independent Systems Integrator of broadcast and digital media solutions, serving an international client base. With more than 20 years experience, Broadcast Networks specialises in the design and implementation of HD and SD Master Control Rooms, studio systems, Outside Broadcast vehicles, on location communications, satellite uplinks and facilities for streaming media.

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Technologies, Virtualization

Is Microsoft moving Windows Mixed Reality VR/AR towards consumers?

Article | August 2, 2022

Recently, Bill Stillwell of Xbox fame left the gaming division to join Windows Mixed Reality, to work on "world-class consumer AR/VR experiences in the Microsoft ecosystem." Interesting. For a couple of years, Microsoft couldn't resist demonstrating its unprecedented HoloLens augmented reality tech at every single event, it felt like, using Minecraft and other random Xbox properties to showcase the potential therein. Fast forward five years to 2020 and HoloLens remains firmly in the realm of big business and the military, powering next-generation training, awareness, and productivity solutions.

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Media and Broadcasting, Business

Why video streaming needs to stop fighting the last consumer war

Article | August 4, 2022

Video streaming services have achieved mainstream engagement, with binge viewing now eclipsing linear TV viewing as the leading form of TV show consumption. While the digital disruptors may revel in their newfound status as the masters of TV consumption, and the TV and film industry are forced to adapt to this new reality, a subtler shift in mindset needs to occur. Streaming services, led by subscription video on demand (SVOD) hegemon Netflix, still operate in the mindset of having a digital native consumer base. For these streaming incumbents, the success of SVOD still rests upon their ability to appeal to younger consumer bases who have a) grown up in a digital environment, and b) are by definition young and eager for new and constantly evolving consumer experiences. Add to this the post-second world war presumption that popular entertainment should always be youth-centric focused, and streaming is still de-facto a youth-orientated proposition.

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Technologies, Virtualization

How blockchain is transforming online gaming for players

Article | July 27, 2022

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

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Virtualization

This time Amazon really does have Bond in its sights

Article | May 20, 2021

MGM, which holds the largest film and TV library in Hollywood, is finally in play – and likely to be acquired by tech major and video streaming behemoth Amazon. With a rumoured price tag of $9 billion, the deal, while substantial, is merely equivalent to 8.3% of Amazon’s Q1 2021 earnings of $108.5 billion. Indeed, the 44% year-on-year (YoY) increase for its Q1 results alone would pay for the deal more than four times over. When it comes to investment capital to deploy, the tech majors led by Amazon and Apple are in a financial class of their own. This is the kind of deal that helps to explain why AT&T was so keen cut its losses and incur a $66 billion loss on its Warner Media assets by merging the former Time Warner media major with Discovery for $43 billion in cash and receiving 71% in equity in the new combined entity in return. It also follows on from Amazon’s 15.4x increase in what it is willing to pay to secure exclusive NFL Thursday Night Football coverage for its US Amazon Prime customers.

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Spotlight

Broadcast Networks

Broadcast Networks is a leading independent Systems Integrator of broadcast and digital media solutions, serving an international client base. With more than 20 years experience, Broadcast Networks specialises in the design and implementation of HD and SD Master Control Rooms, studio systems, Outside Broadcast vehicles, on location communications, satellite uplinks and facilities for streaming media.

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Space Pirate Trainer is heading to PSVR

Venturebeat | November 25, 2018

Space Pirate Trainer was, for many VR early adopters, one of the very first games to ever grace the lenses of their HTC Vive headsets. The game debuted on Steam in Early Access right alongside the Vive itself and was a picture-perfect example of how to do a wave shooter in VR that was both fun and challenging.Last year it finally released out of Early Access and now, on November 27th (next week!) PSVR users will get their chance to take a shot at the swarming hordes of robot enemies. That’s the same date that bow and arrow roguelike shooter, In Death, also releases on PSVR.

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Space Pirate Trainer is heading to PSVR

Venturebeat | November 25, 2018

Space Pirate Trainer was, for many VR early adopters, one of the very first games to ever grace the lenses of their HTC Vive headsets. The game debuted on Steam in Early Access right alongside the Vive itself and was a picture-perfect example of how to do a wave shooter in VR that was both fun and challenging.Last year it finally released out of Early Access and now, on November 27th (next week!) PSVR users will get their chance to take a shot at the swarming hordes of robot enemies. That’s the same date that bow and arrow roguelike shooter, In Death, also releases on PSVR.

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