AI + Blockchain Film & TV Production

August 24, 2018

Global Box Office revenue was US$40.6 billion in 2017. Warner Brothers, Paramount, Disney, Netflix, Amazon, Fox, Columbia and many other companies are vying for content consumers. Worldwide, the industry spends US$240 billion per year on buying content for broadcasting, this is a growing trend of 10% annually.Creating the much desired high quality content in larger quantities is in the current system not possible. The film industry has high barriers to entry for everyone, is overly complex and lacks transparency not only creating unnecessary risks, but also missed opportunities for all parties. Even award winning writers, producers and directors often have enormous challenges to secure funds for their next project.

Spotlight

NanoTech Entertainment, Inc

Headquartered in San Jose, CA, NanoTech Entertainment is a technology company that focuses on all aspects of the entertainment industry. With five technology business units, focusing on 3D, Gaming, Media/OTT/IPTV, Mobile Apps, and Manufacturing, the company has a unique business model. The company has a diverse portfolio of products and technology. NanoTech Media develops proprietary technology which it licenses to publishers for use in their products as well as creating and publishing unique content. NanoTech Media Technology includes the world’s first Ultra HD 4K streaming solution. 4K Studios creates digital Ultra HD 4K content using both licensed materials as well as original productions. NanoTech Communications develops and sells proprietary apps and technology in the Mobile and Consumer space. NanoTech Gaming Labs operates as a virtual manufacturer, developing its technology and games, and licensing them to third parties for manufacturing and distribution in order to keep its ove

OTHER WHITEPAPERS
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media kit 2020 - Business Transformation

whitePaper | March 13, 2020

Business transformation is an all-encompassing term, referring to organisations embarking on a path of innovation. On a granular level we can identify with the organisation successfully adopting digital technologies to rebuild a business model, existing in a particular industry, and influencing an extended ecosystem or even society with its disruptive offerings of products and services. Transformed organisations drive fundamental shifts across their markets and even peripheral ones, either intentionally or as a result of their spreading influence.

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The Workers’ Experience: Media & Entertainment

whitePaper | January 28, 2020

The Media & Entertainment (M&E) industry is undergoing digital transformation in all phases, from concept development to production to distribution. In the quest to generate new content, connect with large audiences and deliver strong advertiser results, M&E companies are leveraging a broad array of advanced technologies, including 8K resolution and high-dynamic-range (HDR) video, AI-assisted content creation and nextgeneration gaming such as eSports. At the same time, M&E organizations are under intense pressure.

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An Established Web3 Platform for Metaverse Games

whitePaper | May 30, 2022

To provide infrastructure to curate GameFi ecosystem by leveraging Web 3 technology to empower traditional games to enable social network and connection among game players

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ATSC 3.0 white paper

whitePaper | February 12, 2022

How the latest standard enables TV broadcasters to mass distribute Internet Protocol (IP) data, creating new business opportunities and delivering critical public service improvements.

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PlayFuel: Fueling the Gaming Industry

whitePaper | December 17, 2019

PlayFuel brings the power of blockchain technology to the gaming world. We are doing this by creating a platform that allows developers to earn funding by integrating PlayFuel into their games and allowing players to mine PLF — crypto-tokens just by playing. Players can use these tokens to buy games, redeem exclusive goodies or even exchange the tokens into real money. Developers can gain funding through gamers who purchase PLF and invest in the development of their games. Investors get access to beta testing, exclusive in-game items, and will be one of the first users to be given access to the actual game.

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metavr

whitePaper | January 11, 2023

This is the Metaverse. There is no doubt that Web3 is here to stay given the widespread adoption of the Metaverse sparked by the involvement of the largest technology players in the world, including Microsoft and Google, as well as business and societal titans such as Nike, Disney and so on.

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Spotlight

NanoTech Entertainment, Inc

Headquartered in San Jose, CA, NanoTech Entertainment is a technology company that focuses on all aspects of the entertainment industry. With five technology business units, focusing on 3D, Gaming, Media/OTT/IPTV, Mobile Apps, and Manufacturing, the company has a unique business model. The company has a diverse portfolio of products and technology. NanoTech Media develops proprietary technology which it licenses to publishers for use in their products as well as creating and publishing unique content. NanoTech Media Technology includes the world’s first Ultra HD 4K streaming solution. 4K Studios creates digital Ultra HD 4K content using both licensed materials as well as original productions. NanoTech Communications develops and sells proprietary apps and technology in the Mobile and Consumer space. NanoTech Gaming Labs operates as a virtual manufacturer, developing its technology and games, and licensing them to third parties for manufacturing and distribution in order to keep its ove

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