Monetization model for gaming industry

June 26, 2019

The gaming industry is only approaching the stage of formalizing the monetization rules and methods. In business, there are already dozens of monetization ways, each of which has a different effect on both the companies’ profits and the loyalty of its customers. Efficient layout of various monetization methods, based on the product provided within the gaming digital platform, can dramatically affect the financial characteristics of the enterprise.

Spotlight

Wevr

Wevr creates award-winning VR experiences and are the developers of Wevr Transport™, a revolutionary new independent and open network for VR makers and their audiences. Wevr experiences that recently premiered at the 2016 Sundance Film Festival include theBlu Encounter, animated by Avatar’s Academy Award™ winning animation director Andy Jones, Waves featuring Reggie Watts, Irrational Exuberance created by Ben Vance, and Hard World for Small Things starring Keith Stanfield. Wevr was founded by Neville Spiteri, Anthony Batt, and Scott Yara, and is based in Venice Beach, California.

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Mobile eSports Gaming Fanatics

whitePaper | June 19, 2022

By now you’ve surely heard about the impact that blockchainrelated innovation, cryptocurrency and non-fungible tokens (NFTs) are having on the global economy. People around the world are turning to alternative currencies for safe haven, growth and exploration. Play- to-earn gaming is emerging as a large proponent of this growingtrend in alternative entertainment and income.

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2019 U.S. Music Consumption Year End Report

whitePaper | January 31, 2020

As a result of consumers continuing to move more towards streaming music, ondemand stream consumption now represents 85% of all music consumption in the United States; a 7.6-point jump over 2018 (77%). On-demand audio stream consumption in 2019 set a record high with 705 billion streams, up 32% over 2018’s 534.6 billion audio streams. While album sales and song sales continued to decline, 23% and 26% respectively, vinyl album sales in 2019 experienced another double-digit growth year; up 10.5% over 2018. The 2019 BuzzAngle U.S. music report is filled with many more stats on all forms of consumption. We hope you enjoy this year’s report and we welcome your feedback.

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whitePaper | November 27, 2019

Indianapolis Monthly is the city’s most authoritative and respected general-interest magazine, providing more than 200,000 loyal monthly readers with compelling stories and smart, lively service pieces. The award-winning magazine not only reflects the interests of Indianapolis, but also sparks conversation with its coverage of politics, sports, crime, lifestyle, entertainment, restaurants, culture, business, and the big personalities that make the Circle City go ’round.

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ENGAGE CONSUMERS WITH IMMERSIVE MEDIA

whitePaper | January 8, 2020

Immersive media delivered as virtual reality (VR),full 360°I 180" video streaming and VR commerce can be embedded into the lifestyle of digital consumers. Digital technologies break barriers between consumer platforms and pave the way for applications across media and entertainment, telecommunications, sports, retail, and education. Incumbent telco’s and media companies are exploring innovative methods to adopt immersive technol09 es and grow the r business.

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full-service streaming solutions - Broadley Studio

whitePaper | February 12, 2020

Video is now an essential part of any marketing or communications strategy. It can raise conversion rates, generate leads, build engagement with your brand and help customers make purchasing decisions. To help get your company noticed you need original and unique content. It is widely accepted that the vast majority of viewers find live video content more engaging than pre-recorded, highlighting the need for brands and communicators to look to Live Streaming as a tool to communicate to their audiences. More attention is paid to content if it’s actually taking place at the same time they are viewing it, especially if there is the facility to interact.

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Spotlight

Wevr

Wevr creates award-winning VR experiences and are the developers of Wevr Transport™, a revolutionary new independent and open network for VR makers and their audiences. Wevr experiences that recently premiered at the 2016 Sundance Film Festival include theBlu Encounter, animated by Avatar’s Academy Award™ winning animation director Andy Jones, Waves featuring Reggie Watts, Irrational Exuberance created by Ben Vance, and Hard World for Small Things starring Keith Stanfield. Wevr was founded by Neville Spiteri, Anthony Batt, and Scott Yara, and is based in Venice Beach, California.

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