Digital Transformation of Industries: Media, Entertainment and Information

There is widespread recognition among leaders in most industries that the role of digital technology is rapidly shifting, from being a driver of marginal efficiency to an enabler of fundamental innovation and disruption. Digitalization is the cause of large-scale and sweeping transformations across multiple aspects of business, providing unparalleled opportunities for value creation and capture, while also representing a major source of risk.

Spotlight

Sacom Mediaworks

Sacom is a leading content company that works to create, distribute and monetize content. It owns 14 content IP’s in 20 languages that reach 80+ countries globally. Sacom’s content library constitutes 1000+ hours of original content in genres ranging from Bollywood, Kollywood, Health & Wellness, Food, Travel, Hollywood, Cricket, Football & Women’s content. Sacom has a proven track record of producing & distributing content, it has successfully distributed around 17,000 hours of content in 15 languages to 40+ platforms in 5 continents. Sacom also owns and manages online platforms that have an aggregated annual traffic of over 100 million page views globally.

OTHER WHITEPAPERS
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The Use of Virtual Reality to Promote Sustainable Tourism: A Case Study of Wooden Churches Historical Monuments from Romania

whitePaper | April 30, 2021

The accelerated development and expansion of cultural tourism in areas with unique tourist objectives, characterised by a high degree of risk in terms of their physical and chemical integrity, requires sustained efforts by all stakeholders to identify new methods, techniques, and procedures for their conservation, protection, and capitalisation, with respect to tourism. The aim of this study was to propose an optimal methodology for capitalising on tourism related to wooden churches, regarded as a structural item of tangible cultural heritage, with positive effects on theprotection, conservation, information, and awareness of all stakeholders in tourism development.

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The Media, Entertainment and Culture Industry’s Response and Role in a Society in Crisis

whitePaper | June 3, 2021

COVID-19 continues to unfold with a profound shock across the media industry. At extraordinary speed, it has disrupted supply and demand, workforce and business operations, monetization, the industry ecosystem, and the emotional and physical health of the industry's community. The first priorities have been to adapt to ensure business continuity and support society, workers, and customers.

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With Virtual Reality to noticeably better training effects

whitePaper | May 28, 2021

In times of a shortage of skilled workers, the ongoing training of one‘s own employees has a decisively competitive advantage. However, conducting seminars on-site, sometimes lasting several weeks, is a noticeable financial burden especially for companies with several locations. Virtual Reality offers a practical solution here: the technology not only increases the feasibility of training and further education programs, but also helps to improve the memorability and internalization of the imparted knowledge - in favor of more efficient employee development and a faster ROI.

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Reimagining Cloud Operations for Media-Enterprises

whitePaper | February 28, 2020

Media enterprises like publishers, broadcasters and new media companies are serving content to millions of viewers on different devices and platforms across geographies. In order to cater to growing viewer demands both at global and regional levels, many companies are moving to cloud-based technologies to take advantages of its scalability, flexibility and security services. As per IABM*, more than 39% of media companies have already adopted cloud based solutions and another 30% are very likely to follow suit.

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media kit 2020 - Business Transformation

whitePaper | March 13, 2020

Business transformation is an all-encompassing term, referring to organisations embarking on a path of innovation. On a granular level we can identify with the organisation successfully adopting digital technologies to rebuild a business model, existing in a particular industry, and influencing an extended ecosystem or even society with its disruptive offerings of products and services. Transformed organisations drive fundamental shifts across their markets and even peripheral ones, either intentionally or as a result of their spreading influence.

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Streaming’s complex consumer Understanding streaming DNAthrough cross-platform insights

whitePaper | April 20, 2022

Today, more than 40% of consumers subscribe to three or more video streaming services. Despite growing choice, it has become a complex and time-consuming process for consumers to find the content they want. As we explored in Streaming’s Next Act1 scattered recommendation algorithms lead to incomplete or inaccurate recommendations, often irrelevant content, and hence, frustration for many consumers.

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Spotlight

Sacom Mediaworks

Sacom is a leading content company that works to create, distribute and monetize content. It owns 14 content IP’s in 20 languages that reach 80+ countries globally. Sacom’s content library constitutes 1000+ hours of original content in genres ranging from Bollywood, Kollywood, Health & Wellness, Food, Travel, Hollywood, Cricket, Football & Women’s content. Sacom has a proven track record of producing & distributing content, it has successfully distributed around 17,000 hours of content in 15 languages to 40+ platforms in 5 continents. Sacom also owns and manages online platforms that have an aggregated annual traffic of over 100 million page views globally.

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