STREAMING ESPORTS: A NEW WAVE OF MEDIA RIGHTS

November 5, 2017

You know technology has genuinely created a new entertainment format when demand for the media rights to the related content reaches fever pitch.That is precisely what has started to happen in esports and related competitive-gaming businesses. In media and entertainment, streaming technology has been revolutionary. It breathed life into the once almost-moribund global music industry. Today, streaming-music platform Spotify boasts 157 million monthly active users, more than 70 million paying subscribers and a reported market valuation of US$30bn-plus.

Spotlight

Jagex

A leader in creating deep and engaging experiences on PC and mobile, Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers. Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 280million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.

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Value Gap or Growth? How Digital Music Boosts Music Industry Growth

whitePaper | December 19, 2019

Today, consumers have access to a greater choice of lawful music services than ever before and can listen to music anywhere, anytime, on a broad range of devices. With these increased choices has come an explosion of sharing and creativity. From the content industry side, the Internet has also enabled new business models for creators and the emergence of new artists and music intermediaries. It has also allowed independent labels to thrive — in Adele’s producer’s own words, digital music is a “more level playing field”.

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VIDEO FOR PASSENGER ENTERTAINMENT IN THE CONNECTED CAR

whitePaper | July 22, 2022

FM radio and MP3 audio are the most popular forms of in-car entertainment today. However, as we enter a new decade, basic radio and bring-your-own-device (BYOD) experiences are unlikely to satisfy drivers and passengers for much longer. In the next few years, one of the most significant opportunities foreseen in the automotive industry will be the digitally connected car, including internet enabled e-cockpit platforms and rear-seat entertainment displays for passengers

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Media & Entertainment Solutions: Improve Consumer Experiences

whitePaper | February 25, 2020

To advance in this fast-paced, evolving landscape, companies need efficient and agile operations that move at the speed of innovation. Aligning process and industry expertise, intelligent automation and artificial intelligence (AI) is a constant challenge. Success requires personalizing engagement, advancing content delivery and applying intelligence to improve operational performance. Cognizant brings together industry expertise, digital platforms and business process transformation. We help media and entertainment companies.

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Benefits of cloud adoption for the media & entertainment industry

whitePaper | May 24, 2021

The creation and delivery of media using cloud infrastructure is a paradigm shift, and one of the most significant technological changes the media and entertainment (M&E) sector has seen in the last two decades.

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Dell Streaming Data Platform: Architecture, Configuration, and Considerations

whitePaper | January 3, 2023

The Internet of Things (IoT) brings the promise of new possibilities, but to unlock them, organizations must change how they think about data. With the emergence of IoT, there is a new class of applications that processes streaming data from sensors and devices that are spread around the globe. In theory, the solution is simple: turn massive amounts of data into real-time insights by immediately processing and analyzing it in a continuous and infinite fashion. However, managing streaming IoT data is not that simple. Legacy infrastructure is not made to support IoT data streaming from millions of data sources with varying datatypes. The world of streaming IoT requires a shift to the world of real-time applications consuming continuous and infinite streams.

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INTERNET & DIGITAL MEDIA SECTOR REPORT

whitePaper | November 6, 2019

The average adult spends 6+ hours a day engaging with digital media, over half of which is via smartphone « Given massive consumption of media and increasingly crowded media landscape, content providers must figure out ways to differentiate their offering « Brand identity is more important than ever as companies compete for eyeballs and wallet share. 86% of consumers say authenticity is important when deciding what brands they like and support.

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Spotlight

Jagex

A leader in creating deep and engaging experiences on PC and mobile, Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers. Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 280million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.

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