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. https://entertainment.report/Resources/Whitepapers/bf1c6c13-50e7-4cfd-950b-222c010e141b_AR_VR_Beyond-Gaming-to-Enterprise-Adoption.pdf
whitepaper
AR/VR: BEYOND GAMING TO ENTERPRISE ADOPTION
The historical timeline of digestible content was previously created, shared and consumed predominantly via text. Technological innovations have driven content to video as the primary medium - evidenced by YouTube, Instagram stories, GIFs, mini-documentaries, and others. Virtual reality (VR) and augmented or mixed reality (AR) have been heralded as the “fourth platform shift” by DigiCap. DOWNLOAD