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. https://entertainment.report/Resources/Whitepapers/56a3cd99-0259-428d-b839-c5fc1e2187f6_Cloud-ARVR-booklet-for-MWC19.pdf
whitepaper
CLOUD AR/VR STREAMING: ACCELERATE MASS ADOPTION AND IMPROVE QUALITY OF EXPERIENCE OF AR/VR USING 5G AND EDGE CLOUD
Currently, to fully appreciate the benefits of Virtual Reality applications such as gaming, users require expensive hardware, i.e. a high-end PC or gaming console and a head mounted display (HMD). This is because VR applications require a large amount of processing power and storage mainly for visualization of the virtual scenery in order to enable truly immersive experiences. As a result, users of VR are confined to a particular location and mass market adoption is so far rather low due to the high entry barriers such as equipment costs. DOWNLOAD