Universal Creative

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At Universal Creative, we design, develop, and deliver the most compelling entertainment experiences imaginable to drive growth for Universal Parks & Resorts worldwide. Our innovative attractions, immersive theme parks, and world-class resorts fuse art and technology to create new standards in the themed entertainment industry.

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MICROSOFT'S GAMING REVENUE DOWN 21% IN Q2, BUT SUBSCRIPTIONS ARE STILL UP

Microsoft | January 29, 2020

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Microsoft has reported its earnings for Q2 of the current fiscal year, announcing overall growth overshadowing continued declines in the company's gaming segment. Total revenue reached $36.9 billion for the quarter, up 14% year-over-year, with a net income of $11.6 billion, up 35%. The "More Personal Computing" business segment, of which gaming is a part, saw $13.2 billion in revenue -- up 2% year-over-year. But gaming is but a small part of that segment, bringing in $3.3 million i...

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Technologies

PIXELWORKS ANNOUNCES SEVENTH GENERATION VISUAL PROCESSOR, REDEFINING THE PERFORMANCE BOUNDARIES FOR MOBILE GAMING

Pixelworks | November 18, 2021

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Pixelworks, Inc. (NASDAQ: PXLW), a leading provider of innovative solutions for video and display processing, today unveiled its latest seventh generation mobile visual processor at its product launch event in Shenzhen, aiming to exceed users' expectations and growing demand for uncompromised visual performance on mobile games. Specifically designed to solve the fundamental pain points for visual performance of games on mobile devices, the X7 incorporates Ultra-low Latency MotionEngine® ...

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HTC VIVE SYNC VR ENTERPRISE TOOL GETS WEB BROWSER AND ANDROID SUPPORT

HTC | August 18, 2020

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HTC’s Vive Sync, an enterprise tool designed to help teams interface with each other using virtual reality headsets, just received a big update. According to the company, it has added a number of features that users have requested, the biggest one being a new web browser. With this, users can directly access the web while participating in a virtual meeting. The Vive Sync tool is made for enterprise users — it enables employees to create 3D avatars, which are then used to interact wit...

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VR COLLABORATION PLATFORM GLUE’S NEXT-GENERATION ADDS OCULUS QUEST SUPPORT

vrfocus | March 12, 2020

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Current worldwide events are forcing companies to not only rethink how they announce and promote their latest products but also working together when travel becomes less of an option. There are a number of virtual reality (VR) collaborative tools that can be used by teams across the globe, one of which is Glue. Today, Glue has announced the launch of its next-generation platform, adding new features including support for Oculus Quest. Adding Oculus Quest support for apps is becoming a de facto s...

Read More
news image

MICROSOFT'S GAMING REVENUE DOWN 21% IN Q2, BUT SUBSCRIPTIONS ARE STILL UP

Microsoft | January 29, 2020

Microsoft has reported its earnings for Q2 of the current fiscal year, announcing overall growth overshadowing continued declines in the company's gaming segment. Total revenue reached $36.9 billion for the quarter, up 14% year-over-year, with a net income of $11.6 billion, up 35%. The "More Personal Computing" business segment, of which gaming is a part, saw $13.2 billion in revenue -- up 2% year-over-year. But gaming is but a small part of that segment, bringing in $3.3 million i...

Read More
news image

Technologies

PIXELWORKS ANNOUNCES SEVENTH GENERATION VISUAL PROCESSOR, REDEFINING THE PERFORMANCE BOUNDARIES FOR MOBILE GAMING

Pixelworks | November 18, 2021

Pixelworks, Inc. (NASDAQ: PXLW), a leading provider of innovative solutions for video and display processing, today unveiled its latest seventh generation mobile visual processor at its product launch event in Shenzhen, aiming to exceed users' expectations and growing demand for uncompromised visual performance on mobile games. Specifically designed to solve the fundamental pain points for visual performance of games on mobile devices, the X7 incorporates Ultra-low Latency MotionEngine® ...

Read More
news image

HTC VIVE SYNC VR ENTERPRISE TOOL GETS WEB BROWSER AND ANDROID SUPPORT

HTC | August 18, 2020

HTC’s Vive Sync, an enterprise tool designed to help teams interface with each other using virtual reality headsets, just received a big update. According to the company, it has added a number of features that users have requested, the biggest one being a new web browser. With this, users can directly access the web while participating in a virtual meeting. The Vive Sync tool is made for enterprise users — it enables employees to create 3D avatars, which are then used to interact wit...

Read More
news image

VR COLLABORATION PLATFORM GLUE’S NEXT-GENERATION ADDS OCULUS QUEST SUPPORT

vrfocus | March 12, 2020

Current worldwide events are forcing companies to not only rethink how they announce and promote their latest products but also working together when travel becomes less of an option. There are a number of virtual reality (VR) collaborative tools that can be used by teams across the globe, one of which is Glue. Today, Glue has announced the launch of its next-generation platform, adding new features including support for Oculus Quest. Adding Oculus Quest support for apps is becoming a de facto s...

Read More

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Events

C-Suite On Deck

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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us