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hollywoodreporter | March 13, 2020
Following the coronavirus outbreak and cancellation of the Electronic Entertainment Expo (E3), which would have taken place June 9-11 in Los Angeles, video game companies — from mid-level to major studios — are dealing with the repercussions. While some are exploring alternative options for game exhibition and to share news, others are launching digital events to celebrate the game industry in this uncertain time. Los Angeles-based video game business engine Xsolla, which offer...
variety | January 13, 2020
Consumer spending on home entertainment rose 8.4% to a record $25.2 billion in 2019, spurred by the at-home sector’s biggest growth engine — digital, according to DEG: The Digital Entertainment Group. Subscription streaming, digital movie sales and digital movie rentals over the internet all generated significantly more money than they did in 2018, DEG says. The trade association estimates consumers spent $15.9 billion on subscription streaming, which now accounts for 63% of the enti...
Media and Broadcasting
Salesforce,LA28 | June 17, 2021
Salesforce, the global CRM leader, announced today a new multi-year partnership with Team USA and the LA28 Olympic and Paralympic Games. Salesforce also announced a seven-year agreement with NBCUniversal to boost its Olympic and Paralympic coverage across platforms. Salesforce will offer Salesforce Customer 360 technology to create an engaging fan and athlete digital experience over the next seven years as a Founding Partner of the LA28 Olympic and Paralympic Games. ...
Solutions
beingAI | September 14, 2021
MyXR Inc., a global leader for SaaS XR and engagement software, and beingAI Limited, the world’s first transmedia AI company, announce a strategic partnership to bring artificial intelligence (AI), augmented reality (AR), gamification, and digital entertainment to consumers through artificially intelligent characters (AI beings). The companies plan to collaborate on multiple fronts, including technology and product development, sales and marketing, and promoting sustainability and social r...
Virtualization, Media and Broadcasting
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