Eurosport is the number one sport destination in Europe, fuelling the passion of fans and connecting them with the greatest sports events in the world. As the Home of the Olympic Games in Europe, Eurosport delivered the ultimate Games experience for PyeongChang 2018 reaching both record linear and digital viewership across localized Eurosport services. Firmly established as the Home of Cycling, Grand Slam Tennis and Winter Sport, Eurosport channels – Eurosport 1, Eurosport 2 – reach 242 million cumulative subscribers across 75 countries in Europe, Asia Pacific, Africa and the Middle East. Eurosport.com is Europe’s No 1 online sports news website with an average of 42 million unique users per month and, along with the Eurosport app (available on iOS and Android), the only place to watch Eurosport anytime online, on mobile and on tablet devices.

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VIDEO GAME COMPANIES SEARCH FOR MARKETING ALTERNATIVES AFTER E3 SHUTTERS

hollywoodreporter | March 13, 2020

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Following the coronavirus outbreak and cancellation of the Electronic Entertainment Expo (E3), which would have taken place June 9-11 in Los Angeles, video game companies — from mid-level to major studios — are dealing with the repercussions. While some are exploring alternative options for game exhibition and to share news, others are launching digital events to celebrate the game industry in this uncertain time. Los Angeles-based video game business engine Xsolla, which offer...

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U.S. HOME ENTERTAINMENT MARKET TOPPED $25 BILLION IN 2019, WITH 63% COMING FROM STREAMING

variety | January 13, 2020

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Consumer spending on home entertainment rose 8.4% to a record $25.2 billion in 2019, spurred by the at-home sector’s biggest growth engine — digital, according to DEG: The Digital Entertainment Group. Subscription streaming, digital movie sales and digital movie rentals over the internet all generated significantly more money than they did in 2018, DEG says. The trade association estimates consumers spent $15.9 billion on subscription streaming, which now accounts for 63% of the enti...

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SALESFORCE COLLABORATES WITH TEAM USA, THE LA28 OLYMPIC AND PARALYMPIC GAMES, AND NBCUNIVERSAL

Salesforce,LA28 | June 17, 2021

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Salesforce, the global CRM leader, announced today a new multi-year partnership with Team USA and the LA28 Olympic and Paralympic Games. Salesforce also announced a seven-year agreement with NBCUniversal to boost its Olympic and Paralympic coverage across platforms. Salesforce will offer Salesforce Customer 360 technology to create an engaging fan and athlete digital experience over the next seven years as a Founding Partner of the LA28 Olympic and Paralympic Games. ...

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BEINGAI AND MYXR ANNOUNCE STRATEGIC PARTNERSHIP TO CREATE UNIQUE GAMIFICATION EXPERIENCES FOR CONSUMERS INTERACTING WITH AI

beingAI | September 14, 2021

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MyXR Inc., a global leader for SaaS XR and engagement software, and beingAI Limited, the world’s first transmedia AI company, announce a strategic partnership to bring artificial intelligence (AI), augmented reality (AR), gamification, and digital entertainment to consumers through artificially intelligent characters (AI beings). The companies plan to collaborate on multiple fronts, including technology and product development, sales and marketing, and promoting sustainability and social r...

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VIDEO GAME COMPANIES SEARCH FOR MARKETING ALTERNATIVES AFTER E3 SHUTTERS

hollywoodreporter | March 13, 2020

Following the coronavirus outbreak and cancellation of the Electronic Entertainment Expo (E3), which would have taken place June 9-11 in Los Angeles, video game companies — from mid-level to major studios — are dealing with the repercussions. While some are exploring alternative options for game exhibition and to share news, others are launching digital events to celebrate the game industry in this uncertain time. Los Angeles-based video game business engine Xsolla, which offer...

Read More
news image

U.S. HOME ENTERTAINMENT MARKET TOPPED $25 BILLION IN 2019, WITH 63% COMING FROM STREAMING

variety | January 13, 2020

Consumer spending on home entertainment rose 8.4% to a record $25.2 billion in 2019, spurred by the at-home sector’s biggest growth engine — digital, according to DEG: The Digital Entertainment Group. Subscription streaming, digital movie sales and digital movie rentals over the internet all generated significantly more money than they did in 2018, DEG says. The trade association estimates consumers spent $15.9 billion on subscription streaming, which now accounts for 63% of the enti...

Read More
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Media and Broadcasting

SALESFORCE COLLABORATES WITH TEAM USA, THE LA28 OLYMPIC AND PARALYMPIC GAMES, AND NBCUNIVERSAL

Salesforce,LA28 | June 17, 2021

Salesforce, the global CRM leader, announced today a new multi-year partnership with Team USA and the LA28 Olympic and Paralympic Games. Salesforce also announced a seven-year agreement with NBCUniversal to boost its Olympic and Paralympic coverage across platforms. Salesforce will offer Salesforce Customer 360 technology to create an engaging fan and athlete digital experience over the next seven years as a Founding Partner of the LA28 Olympic and Paralympic Games. ...

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Solutions

BEINGAI AND MYXR ANNOUNCE STRATEGIC PARTNERSHIP TO CREATE UNIQUE GAMIFICATION EXPERIENCES FOR CONSUMERS INTERACTING WITH AI

beingAI | September 14, 2021

MyXR Inc., a global leader for SaaS XR and engagement software, and beingAI Limited, the world’s first transmedia AI company, announce a strategic partnership to bring artificial intelligence (AI), augmented reality (AR), gamification, and digital entertainment to consumers through artificially intelligent characters (AI beings). The companies plan to collaborate on multiple fronts, including technology and product development, sales and marketing, and promoting sustainability and social r...

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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

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