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SHIELD | June 10, 2022
Mobile Premier League (MPL), one of the world's leading esports and online gaming platform, has partnered with SHIELD, the global risk intelligence company, to offer the highest level of Fairplay and safety to their users. As the leader in fraud prevention, SHIELD is helping online businesses build trust with over 350 million of India's 750 million smartphone users. Trusted by over 90 million gamers worldwide, MPL is at the forefront of democratizing esports across the wor...
PYMNTS | February 25, 2020
Streaming services from companies like Spotify, Apple and Amazon have helped to fuel an increase in sales and profitability for the music industry. Music sales grew over 13 percent in 2019 to reach $11.1 billion, which is the highest in more than a decade, according to a report by The Wall Street Journal. Overall, streaming accounted for 80 percent of the industry’s overall revenue in 2019, which marked the industry’s fourth year in a row of growth. Total streaming revenue reached $8...
Media and Broadcasting
Yellowbrick | August 25, 2021
New York-based education platform Yellowbrick today announced two strategic moves that will further cement the company’s position as the leading education platform focused on the Creative Economy. To start, Yellowbrick has secured an investment from Sony Innovation Fund by IGV, which invests in technology-driven companies that are shaping the future of business, entertainment, and society. The second move is Yellowbrick’s acquisition of Animation Mentor, the leading on...
vrgear | January 14, 2020
CES (consumer electronic show) of 2020 came and went. We didn’t see any massive hardware released from the biggest tech giants, we didn’t see any major advances in software, and most importantly, we didn’t see a consumer-focused pair of AR glasses hit the market. Many people were hoping for AR glasses to become easier and more popular to use this year, but it is unlikely. Many were also hoping for a VR headset that would change the virtual worlds forever. Again, there was no si...
Virtualization, Media and Broadcasting
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