Media and Broadcasting

Benefits of cloud adoption for the media & entertainment industry

May 24, 2021

The creation and delivery of media using cloud infrastructure is a paradigm shift, and one of the most significant technological changes the media and entertainment (M&E) sector has seen in the last two decades.

Spotlight

ELEVEN SPORTS HQ

ELEVEN SPORTS is an award-winning global sports provider delivering world-class international and domestic sports and lifestyle entertainment to dedicated fans everywhere. Expanding globally, and with a deep understanding of the local fan, ELEVEN is challenging how live sport is packaged and delivered. ELEVEN SPORTS delivers more than 30,000 LIVE hours of top class sporting action per year to over 17 million paying customers worldwide in Belgium, Italy, Luxembourg, Poland, Singapore, Taiwan and the United States. ELEVEN has recently made its first moves in the UK, Ireland and Portugal which are set to become the platform’s eighth, ninth and tenth markets with launches ahead of the 2018/19 domestic football season.

OTHER WHITEPAPERS
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Benchmarking Diversity and Inclusion in Media and Entertainment: The Audience Representation Index

whitePaper | March 8, 2022

Stories help us learn, dream and build common understanding within and across cultures. Media and entertainment companies are our modern storytellers, creating and distributing shared experiences that can bring us together. We, the audience, judge progress – whether we see ourselves portrayed and how, and whether companies are creating communities and leading conversations. To help media and entertainment leaders to understand where the gaps in representation exist today and what the stakes are, the World Economic Forum is proud to share a firstof-its-kind cross-media sector index that measures audience perceptions of representation.

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Enabling the Metaverse

whitePaper | August 22, 2022

The Metaverse is on everyone's lips. After all, it is being treated as the successor to the Internet. Companies around the world are investing millions in its development. But so far it is unclear whether the preferences of people from different parts of the world about the Metaverse coincide or diverge. Therefore, over 1,500 people from Germany, the US and China were surveyed about their preferences in using the Metaverse. The results are presented in this whitepaper. The causal justification of these results is not the focus of the whitepaper. In addition, an introductory overview of relevant functions and technologies is given and, following the survey results, it is shown what impact the Metaverse can have on companies' business models and innovation processes and how they can approach the Metaverse

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IOA® Rolls Out the Red Carpet for Entertainment Media Cloud Ecosystem

whitePaper | April 30, 2021

Explore a new, interconnection-driven paradigm that helps media and entertainment companies improve media content creation, management and distribution workflows — all at reduced costs. See how IOA®) 'shortens the distance' by placing IT and interconnection at the edge, closer to where media content is created and distributed.

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Streaming’s complex consumer

whitePaper | April 20, 2022

Today, more than 40% of consumers subscribe to three or more video streaming services. Despite growing choice, it has become a complex and time-consuming process for consumers to find the content they want. As we explored in Streaming’s Next Act1, scattered recommendation algorithms lead to incomplete or inaccurate recommendations, often irrelevant content, and hence, frustration for many consumers.

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SKYDREAM

whitePaper | September 7, 2022

SKYDREAM is a virtual reality metaverse focused on creating inmersive experiences and a sustainable economy for everyone Everything in the metaverse happens in the city of SKYDREAM. Each and every property in the city will be a NFT Thanks to our unique tool The Builder everyone will have the power tocreate, publish and monetize its own VR experience

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The Fastest Way From Web 2.0 To Web3 Gaming

whitePaper | August 5, 2022

Arena Games is a Web 3.0 multiplayer mobile games platform connecting developers and players in a simple and safe mode We create a convenient way to turn games into web3 for developers, and easy access to GameFi for players

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Spotlight

ELEVEN SPORTS HQ

ELEVEN SPORTS is an award-winning global sports provider delivering world-class international and domestic sports and lifestyle entertainment to dedicated fans everywhere. Expanding globally, and with a deep understanding of the local fan, ELEVEN is challenging how live sport is packaged and delivered. ELEVEN SPORTS delivers more than 30,000 LIVE hours of top class sporting action per year to over 17 million paying customers worldwide in Belgium, Italy, Luxembourg, Poland, Singapore, Taiwan and the United States. ELEVEN has recently made its first moves in the UK, Ireland and Portugal which are set to become the platform’s eighth, ninth and tenth markets with launches ahead of the 2018/19 domestic football season.

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