WELCOME TO The entertainment REPORT
Newsletter | Member Login | Signup
Home > Companies > Broadcast Sports International, LLC
Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...
Conference
Technologies, Media and Broadcasting
SiriusXM | November 01, 2022
SiriusXM (NASDAQ: SIRI) and Lucid Group, Inc. (NASDAQ: LCID) announced that SiriusXM's audio entertainment experience will be a standard in-dash feature across the full lineup of Lucid vehicles. With this new agreement, SiriusXM will debut in the award-winning luxury electric vehicles from Lucid, which include the Lucid Air, the longest-range, fastest-charging electric car on the market. SiriusXM will be available on the entire Lucid Air vehicle lineup, including Lucid Air Dream Editio...
venturebeat | January 15, 2020
The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...
prnewswire | January 15, 2020
The augmented and virtual reality market is projected to reach 18.8 billion U.S. dollars in 2020 and is expected to expand drastically in the coming years. Consumer spending made up the single largest portion of the market worldwide, followed by the discrete manufacturing segment, both of which accounted for billions of U.S. dollars in sales. The report from Statista defines augmented/virtual reality technology (AR/VR) as a technology that makes use of sensory devices to either virtually modify ...
w7news | March 13, 2020
Analytics platform Digi-Capital recently revealed that the augmented reality (AR) and virtual reality (VR) sector acquired a whopping $4.1 billion in 2019 from investors. Venture Beat said that this is the third-highest-recorded investment in VR and AR, with 2017 and 2018 taking the two topmost positions. In the past year, the classifications that received the highest deal volumes are AR/VR technology, education, games, medical, smartglasses, solutions/services, and enterprise software/services....
Article
Video
Whitepaper
Keep me plugged in with the best
Join thousands of your peers and receive our weekly newsletter with the latest news, industry events, customer insights, and market intelligence.
Welcome back!
Put your news, events, company, and promotional content in front of thousands of your peers and potential customers.
Not a member yet? Not a problem, Sign Up
Sign up
Sign up to contribute and publish your news, events, brand, and content with the community for FREE