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CubiOs Inc | June 23, 2022
CubiOs Inc. announced their one-of-a-kind immersive-reality gaming platform, The WOWCube ® entertainment system, is now available for pre-order. Named one of “The 100 Best Inventions of 2021” by Time Magazine, the WOWCube® system was recognized in 2020 with The Edison Best New Products Award, and was a CES Innovation Award honoree in 2021. It is certified by STEM as an educational gadget and also serves as a stress-relief tool that has a positive impact on the developme...
prnewswire | September 28, 2020
Caesars Entertainment, Inc. today announced that it has commenced an underwritten public offering of 30,000,000 shares of its common stock. In connection with the offering, the company intends to grant the underwriters a 30-day option to purchase up to an additional 4,500,000 shares of its common stock. The company expects to use the net proceeds from the offering for general corporate purposes, including, potentially, the previously announced possible cash offer for the entire issued and ...
Technologies,Media and Broadcasting
Triton Digital & Salem Media Group | January 16, 2023
Triton Digital®, the global leader in technology and services for the digital audio, podcast, and broadcast radio industries, recently announced an extended partnership with Salem Media Group Inc., the nation's top multimedia company specializing in conservative and Christian content. Salem Media has been leveraging Triton's Digital suite for audio solutions since 2012. It has helped the company reach a wider audience, generate more revenue, and simplify its operatio...
venturebeat | January 15, 2020
The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...
Virtualization, Media and Broadcasting
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