Ellation, Inc. is a transformative entertainment company and home of industry-leading brands Crunchyroll, Rooster Teeth, and VRV. As part of Otter Media, a WarnerMedia company, Ellation operates at the intersection of technology and media to redefine the next wave of media interaction and consumption -- breaking down barriers to content experiences for passionate fans around the world.

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E3 2020 CANCELLATION: GAME INDUSTRY REACTS TO PHYSICAL VS. DIGITAL MARKETING

venturebeat | March 11, 2020

news image

The Entertainment Software Association announced today that the coronavirus forced it to cancel the Electronic Entertainment Expo, the big game trade that takes place (well, usually) every June in Los Angeles. More than 65,000 industry professionals and fans go to the event, which is in its 25th year. But the show had a lot of problems with major vendors pulling out, such as Sony, Electronic Arts, Blizzard, and others. We asked different leaders of the game industry for their reaction to this an...

Read More

HOW CORONAVIRUS IS AFFECTING ENTERTAINMENT: ALL THE MAJOR DELAYS AND CANCELLATIONS

variety | March 05, 2020

news image

The entertainment industry has been one of those most impacted by the virus. Hollywood executives have begun to take precautions for the sake of public health, while also forming strategies as to how to minimize economic losses at a time when public gatherings may endanger large numbers of people. Organizers of industry conferences, press tours and film festivals are evaluating options for delaying or canceling upcoming events. Abroad, China and Italy, two countries with the highest numbers of c...

Read More

APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

venturebeat | January 15, 2020

news image

The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...

Read More

US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

rapidtvnews | January 14, 2020

news image

The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...

Read More
news image

E3 2020 CANCELLATION: GAME INDUSTRY REACTS TO PHYSICAL VS. DIGITAL MARKETING

venturebeat | March 11, 2020

The Entertainment Software Association announced today that the coronavirus forced it to cancel the Electronic Entertainment Expo, the big game trade that takes place (well, usually) every June in Los Angeles. More than 65,000 industry professionals and fans go to the event, which is in its 25th year. But the show had a lot of problems with major vendors pulling out, such as Sony, Electronic Arts, Blizzard, and others. We asked different leaders of the game industry for their reaction to this an...

Read More
news image

HOW CORONAVIRUS IS AFFECTING ENTERTAINMENT: ALL THE MAJOR DELAYS AND CANCELLATIONS

variety | March 05, 2020

The entertainment industry has been one of those most impacted by the virus. Hollywood executives have begun to take precautions for the sake of public health, while also forming strategies as to how to minimize economic losses at a time when public gatherings may endanger large numbers of people. Organizers of industry conferences, press tours and film festivals are evaluating options for delaying or canceling upcoming events. Abroad, China and Italy, two countries with the highest numbers of c...

Read More
news image

APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

venturebeat | January 15, 2020

The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...

Read More
news image

US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

rapidtvnews | January 14, 2020

The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...

Read More

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C-Suite On Deck

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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us