Q&A with Adrian Watkins, Growth & Marketing Director, APAC at Ad Colony

Adrian Watkins, Growth & Marketing Director, APAC at AdColony, is a full-service digital sales and marketing veteran with expertise in strategy, innovation, transformation and growth across blue-chip companies and SMEs and in different continents. Adrian specializes in leading cross-functional teams, creating and executing strategic plans, building effective sales and marketing teams, forging partnerships and representing businesses both on stage and in the boardroom.

We’ve now reached the tipping point in the evolution of NFTs where you can no longer afford to misunderstand what is happening around you for fear of missing out on the defining opportunity of a generation.



MEDIA 7: What inspired you to build such a successful career in digital sales and marketing?
ADRIAN WATKINS:
Although these days I’m known for ‘growth & transformation’, sales and marketing to me are the two functions that can influence change across the entirety of a business. It touches most departments including strategy, sales, data intelligence, technology and even finance. As Sales & Marketers, we get to place ourselves at the heartbeat of a business, truly listening to what our customers and clients are saying, reacting to feedback and weaving stories and product roll-outs that address concerns excites new business and acquire new customers while being able to share this knowledge both internally and with the market.

I began my career as a writer before moving deeper into technology and partner management, before finding my sweet spot in commercial with Virgin. Fortunate to work at a senior level across multiple MNCs in different continents including two Virgin companies: News Corporation and ViacomCBS, I also helped grow the potential unicorn theAsianparent (as Chief Strategy Officer), and have built, sold and advised on various startups. Much of my focus has always been commercial strategy, sales, marketing and data analysis - all of which I loosely group under ‘growth’. I now lead Marketing and Growth in Asia-Pacific for AdColony - part of the Nasdaq AdTech darling Digital Turbine which is the largest independent platform that leverages unique on-device technology across major carriers and telcos with direct SDK supply, powering access to high-value consumers from their first & earliest device interaction, throughout their device journey, with a core focus on mobile and gaming marketing in Asia-Pacific.


M7: AdColony was once again named the Best Mobile Ad Network by 2021 Adweek Readers’ Choice: Best of Tech awards. What was the strategy behind achieving such prestigious recognition?
AW:
Adweek's Readers' Choice Awards are fast becoming one of the most important ones in North America, and growing internationally (Adweek's audience is mostly in NA, but they are growing!). Since it's voted on by Adweek readers, our strategy was simple: Raise awareness. It's a reflection of the work we do with brands and agencies throughout the year. Fortunately, the people think we're doing a great job, as AdColony won the award in its inaugural award in 2019, was runner up in 2020, and reclaimed the crown this year.


Be as prepared as possible, but take calculated risks.



M7: What are some of the benefits that AdColony offers its clients through its advertising and marketing platform?
AW:
AdColony has a unique reach for advertisers. Now that we're able to access both AdColony's direct inventory as well as Fyber's, our direct supply footprint eclipses everyone but Google when we look at the app environments Fortune 500 brands care about. There are other synergies we're working through that tap into the value of Digital Turbine's On-Device technologies (more exciting news to come on those in the future).


M7: According to you, which is your preferred marketing channel and why?
AW:
Gaming (especially via a mobile phone) is the most exciting and innovative marketing channel that exists today. Mobile gaming is on track to surpass $120B in spends globally. Based in Singapore, Asia-Pacific is home to 54% of the world's gamers & is the fastest growing market. Players have spent more than 1 trillion hours playing and an additional 25 billion hours watching gaming streams, which is more than the time spent on social media and watching television. Everyone is now a gamer. Global brands such as Unilever, Gucci and Mercedes are embracing gaming as they know that and can’t afford to ignore the genre. For instance, did you know that almost 80% of mobile gamers are female, more than 75% of mums are mobile gamers, and more than 80% of the high income segment audience are mobile gamers? The potential that gaming holds has also been identified by media giants like Netflix and Facebook, who are exploring gaming to further drive user engagement on their platform, with Netflix planning to introduce games on its platform, and Facebook using gaming as a pivot to its ��Metaverse’ ambitions.

Gaming as a marketing channel is constantly evolving at lightspeed. In fact, gaming marketing feels like the next monumental industry shift which hasn’t happened since the launch of Social Media or Search Marketing - this feels like the next big industry evolution.

Let’s explore just a few examples (and buzzwords!) of innovation that are happening right now which marketers can’t afford to miss:

The Metaverse: Simply put, the metaverse is the intersection of entertainment, gaming and communications, with its own ‘play economy’, and ignoring conventional business models. It's the experience of choosing a digital avatar, creating original work, finding a connection with virtual experiences to match those offline, and valuing digital goods on a par with the physical. We can game, shop, buy land, use digital items for real-world purposes, lend money, and more. Right now, businesses are considering their future roles in the metaverse. For example: Gucci sold a virtual bag for more dollars than the real thing in the platform Roblox, Nike dropped virtual Jordans in Fortnite, Coca-Cola launched avatar wearables in Decentraland, Sotheby’s has an art gallery your avatar can wander, and $191M was transacted on “play to earn” blockchain game Axie Infinity in its first 30 days.

The future of content, e-commerce, and engagement is in the metaverse. Our job as business leaders and marketers is to prepare for that future today for our own businesses but also to help facilitate this new channel for brands and their agencies.

NFTs & Collectibles: We’ve now reached the tipping point in the evolution of NFTs where you can no longer afford to misunderstand what is happening around you for fear of missing out on the defining opportunity of a generation. NFTs are innately valuable due to their constrained supply, and community drives much of the early value of projects. Digital collectibles are already a major part of the online gaming experience, creating longer-term value for the collector (e.g. Axie Infinity), and now real-world utility is next: imagine holding an NFT which gives you exclusive access to content, product launches, or events. This brings amazing opportunities for brands to innovate in their marketing strategies. Mobile advertising campaigns using NFTs can be distributed programmatically across digital platforms, offering personalised gifts or vouchers to customers. Brands can monetise ads multiple times by turning them into NFTs; increase equity via storytelling and collectibles; create buzz in the lead-up to events or product launches via early access tokens.

I expect to see more brands jump in and start to experiment with releasing digital collectibles. For brands, this is an opportunity to generate additional revenues and engage with a core fan base by creating exclusive experiences.

In-game adverts which simulate IRL advertising: The most wonderful thing about working in the digital ecosystem is that it nevers stands still, and this is true when it comes to gaming as a the leading innovative marketing channel. Outside of block chain, the most recent example is the emergence of adtech companies which enable brands to programmatically serve posters inside games (think ‘Virtual Digital Out Of Home’). The leading company in this sector is Anzu.io, which for the first time, enables ads in game to be fully programmatically targeted, safe, and verifiable.

However, as with all technology, there needs to be supply and demand: For supply, as free-to-play games continue to gain momentum and infiltrate all game genres, games studios will be forced to change their way of thinking to see in-game advertising as a sustainable business model if they want to continue making games relevant and accessible in this highly competitive landscape. For demand, this is where Marketing and innovation really comes to the fore because with any new product it takes time for brands and their agencies to truly wrap their heads around it. AdColony (which sells Anzu exclusively in Asia-Pacific) is already ahead of the curve as several international brands have already embraced this recent channel.

Education, ultimately leading to adoption, which is achieved through cohesive and often innovative marketing, is critical here: whether through thought-leadership articles, sharing infographics of latest case studies, discussing with like-minded people on panels, or just with peers in the pub! - a compelling narrative, backed with data, is critical for success.


I expect to see more brands jump in and start to experiment with releasing digital collectibles.



M7: What do you believe are the top three marketing challenges in the post COVID-19 era?
AW:
In fact, there is one MASSIVE one. Marketing has evolved - brands and agencies need to embrace this change. COVID-19 has dramatically changed the way we engage with content, shop, and hang out with our friends and family, with people now more glued to their screens than ever before - and this is again where gaming leads the charge for the ‘new normal. Gaming apps are even larger than the top entertainment apps. Across Asia-Pacific, the top gaming apps consistently take in at least 1.5X monthly active users (MAUs) compared to the top entertainment apps, and mobile gamers are prominent across all age groups and genres. This means a brand’s potential customers are already there, but more importantly, is the brand there yet? When benchmarking consumer behaviour since COVID-19, more than 90% of mobile gamers have bought luxury goods online in the last year, mobile games contributed to 77% of total app revenue in Asia-Pacific, and the top gaming apps across Asia-Pacific hold higher MAUs than the most popular OTT (over-the-top) apps.


M7: What is your advice to aspiring marketers stepping into such a dynamic market today?
AW:
Be as prepared as possible, but take calculated risks. How? Through as tried and tested framework of:

(1) Discovery is key: Read everything you can, talk to friends and colleagues, reach out to leaders in your industry and ask them for a Zoom or a coffee meeting - you’d be surprised how many people are willing to help when asked

(2)  Plan: Have a clear, orientated (and data driven) plan: marketing works best when it is layered, tracked, and optimised. 

(3) Iterate: just because you executed a plan, it doesn’t mean it was (i) right (ii) will be successful

(4) Data: data is truth. Ignore it at your peril. Learning to determine insights from it is crucial

(5) Upskill: there are so many free online courses available, if you aren’t dedicating at least 10% of your month to upskilling, then you should be!

(6)  Trust your instinct: if it feels wrong, it probably is!

(7) Learn: from your mistakes… and then go again! Don’t be afraid to make mistakes, everyone does. Just control the fallout and use this knowledge to iterate better next time.

I can guarantee you that for every person who isn’t going through the above, there are many more that are; Competition is fierce, ensure you can stand out as the leading light as much as possible.

ABOUT ADCOLONY

AdColony, a fully-owned subsidiary of Digital Turbine, Inc., drives business outcomes that matter for brands & agencies expanding their reach with the power of mobile, and helping app publishers grow via monetization and user acquisition tools. AdColony has a reach of more than 1.5 billion monthly users across the globe and is known for its award-winning video creative, with cutting-edge ad engagement innovations like Instant-Play™, Aurora™ HD Video, Playables, and more.

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Sphere Entertainment Co. revealed new details on its work with STMicroelectronics a global semiconductor leader serving customers across the spectrum of electronics applications, to create the world's largest image sensor for Sphere's Big Sky camera system. Big Sky is the groundbreaking, ultra-high-resolution camera system being used to capture content for Sphere, the next-generation entertainment medium in Las Vegas. Inside the venue, Sphere features the world's largest, high-resolution LED screen which wraps up, over, and around the audience to create a fully immersive visual environment. To capture content for this 160,000 sq. ft., 16K x 16K display, the Big Sky camera system was designed by the team at Sphere Studios – the in-house content studio developing original live entertainment experiences for Sphere. Working with Sphere Studios, ST manufactured a first-of-its-kind, 18K sensor capable of capturing images at the scale and fidelity necessary for Sphere's display. Big Sky's sensor – now the world's largest cinema camera sensor in commercial use – works with the world's sharpest cinematic lenses to capture detailed, large-format images in a way never before possible. "Big Sky significantly advances cinematic camera technology, with each element representing a leap in design and manufacturing innovation," said Deanan DaSilva, lead architect of Big Sky at Sphere Studios. "The sensor on any camera is critical to image quality, but given the size and resolution of Sphere's display, Big Sky's sensor had to go beyond any existing capability. ST, working closely with Sphere Studios, leveraged their extensive expertise to manufacture a groundbreaking sensor that not only expands the possibilities for immersive content at Sphere, but also across the entertainment industry." "ST has been on the cutting edge of imaging technology, IP, and tools to create unique solutions with advanced features and performance for almost 25 years," said Alexandre Balmefrezol, Executive Vice President and Imaging Sub-Group General Manager, STMicroelectronics. "Building a custom sensor of this size, resolution, and speed, with low noise, high dynamic range, and seemingly impossible yield requirements, presented a truly novel challenge for ST – one that we successfully met from the very first wafer out of our 12" (300mm) wafer fab in Crolles, France." As a leader in the development and manufacturing of image sensors, ST's imaging technologies and foundry services cater to a wide range of markets, including professional photography and cinematography. Big Sky's 316-megapixel sensor is almost 7x larger and 40x higher resolution than the full-frame sensors found in high-end commercial cameras. The die, which measures 9.92cm x 8.31cm (82.4 cm2), is twice as large as a wallet-sized photograph, and only four full die fit on a 300mm wafer. The system is also capable of capturing images at 120 fps and transferring data at 60 gigabytes per second. Big Sky also allows filmmakers to capture large-format images from a single camera without having to stitch content together from multiple cameras – avoiding issues common to stitching including near distance limitations and seams between images. Ten patents and counting have been filed by Sphere Studios in association with Big Sky's technology. Darren Aronofsky's Postcard from Earth, currently showing at Sphere as part of The Sphere Experience, is the first cinematic production to utilize Big Sky. Since its debut, Postcard from Earth has transported audiences, taking them on a journey spanning all seven continents, and featuring stunning visuals captured with Big Sky that make them feel like they have traveled to new worlds without leaving their seats in Las Vegas. More information about The Sphere Experience is available at thesphere.com. For visual assets, please click here. About Sphere Entertainment Co. Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue opened in Las Vegas in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. About STMicroelectronics: At ST, we are over 50,000 creators and makers of semiconductor technologies mastering the semiconductor supply chain with state-of-the-art manufacturing facilities. An integrated device manufacturer, we work with more than 200,000 customers and thousands of partners to design and build products, solutions, and ecosystems that address their challenges and opportunities, and the need to support a more sustainable world. Our technologies enable smarter mobility, more efficient power and energy management, and the wide-scale deployment of cloud-connected autonomous things. We are committed to achieving our goal to become carbon neutral on scope 1 and 2 and partially scope 3 by 2027.

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Solutions

Activity Stream and Project Admission Announce Strategic Partnership

PR Newswire | January 08, 2024

Activity Stream, the leading marketing platform for live entertainment, and Project Admission, the solution platform that makes buying, selling and distributing tickets for live events simple and intuitive, announced today that they have entered into a strategic partnership to further enhance their respective offerings for clients across the live event industry. "As we continue our journey to elevate every event, our focus on offering the very best data-centric products for live events is enhanced by strategic partnerships. Project Admission's transactional capabilities and innovative approach will empower our clients to better leverage their data in perfect harmony with our objectives." says Activity Stream CEO Einar Saevarsson. Adds Project Admission CEO Stephen Glicken, "From the moment we met Einar and the team behind Activity Stream, we knew there were tangible synergies between our companies. We are very bullish on the opportunities ahead for clients in being able to seamlessly leverage Activity Stream's marketing and segmentation tools that have been tactically developed to drive conversion in the live entertainment space." Activity Stream is a pioneer in data-driven solutions that increase profitability across every stage of the event lifecycle, servicing over 600 clients globally across more than 25 ticketing platforms. Activity Stream launched its Total Marketing Platform late 2021, an unparalleled industry-first marketing suite designed specifically for live entertainment. This groundbreaking platform empowers organizations to monitor sales and marketing effectiveness in real-time, gain deep insights into customer behavior, effectively segment audiences, and execute high-performance marketing campaigns with unmatched targeting precision and results. Project Admission, launched in 2018 and working with more than 50 professional sports teams across all the major North American sports leagues in addition to other key stakeholders in live entertainment, provides clients with unique monetizing features and opportunities around the life of the ticket, while also adding value and simplifying the commercialization of live events. From its customizable digital storefronts to its unrivaled bulk distribution tool to its season ticket management offerings, Project Admission addresses a breadth of ticketing needs from teams, venues and promoters' across live entertainment. "Ever since ticketing came online, there have been conversations about the opportunities to leverage data to better serve customers with customized, targeted ticketing offers," says Glicken. "We have finally arrived at the time where those conversations are a reality and it's at the nexus between Activity Stream and Project Admission." Both companies have shared a period of sustained growth. To date, Activity Stream is integrated with Ticketmaster, AXS, SeatGeek, Eventim, Tessitura, AudienceView, ShoWare and a host of others. In 2022, Activity Stream announced the acquisition of Yesplan, a venue management platform, and crowdEngage, a mobile and in-venue customer experience platform. Project Admission is integrated with SeatGeek and Tickets.com with a handful of notable integrations coming near term. The company also acquired Split Season Tickets in 2022 which is currently completing its integration with Ticketmaster as a Nexus Partner. Concludes Saevarsson, "We look forward to the year ahead with Project Admission as our partnership promises transformative experiences for our clients and their audiences, actioning data into material conversion." About Activity Stream Activity Stream envisions a world where live entertainment organizations have the power to create and deliver exceptional experiences for their audiences effortlessly. Drawing on our expertise in live entertainment and innovative technology, we've created a suite of solutions tailored to support live event organizers through every phase of the event lifecycle. From the initial conception of an event to the final settlement, our solutions help you manage your venue, build an audience, and deliver an unforgettable visitor experience. With 600+ clients across 20 countries, you will find Activity Stream solutions in many of the world's largest entertainment capitals. Learn more about our solutions and what we stand for here. About Project Admission With an extensive and flexible platform, Project Admission works directly with the live event industry to provide unique monetizing features and opportunities around the life of the ticket, adding value and simplifying the commercialization of live events. Project Admission's evolving suite of features currently provides clients across the NFL, NBA, MLS and NWSL with promotional tools to assist fans, brands, and influencers to sell tickets from custom branded storefronts. The company's current roster of clients includes the Tennessee Titans, New Orleans Pelicans, Florida Panthers, San Francisco Giants, Cleveland Cavaliers, Minnesota United FC and St. Louis City FC, among others.

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Spotlight

AdColony

AdColony, a fully-owned subsidiary of Digital Turbine, Inc., drives business outcomes that matter for brands & agencies expanding their reach with the power of mobile, and helping app publishers grow via monetization and user acquisition tools. AdColony has a reach of more than 1.5 billion monthly u...

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