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March 17, 2020
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OTOY provides GPU-based software solutions that aid in the creation and delivery of cutting-edge digital content. From capture to render to stream, we bring you an integrated pipeline for making and distributing 3D content.
whitePaper | March 13, 2020
Business transformation is an all-encompassing term, referring to organisations embarking on a path of innovation. On a granular level we can identify with the organisation successfully adopting digital technologies to rebuild a business model, existing in a particular industry, and influencing an extended ecosystem or even society with its disruptive offerings of products and services. Transformed organisations drive fundamental shifts across their markets and even peripheral ones, either intentionally or as a result of their spreading influence.
whitePaper | February 6, 2020
The survey included 2,015 respondents who saw at least one movie in theatres over the last twelve months and an additional 505 respondents who did not see any movie in theatres. Of the 2,520 total respondents, 79% of the respondents streamed at least one hour of online content per week over the last twelve months, and 69% saw at least one movie in theatres and streamed at least one hour of online content per week in the last twelve months.
whitePaper | March 10, 2020
NVIDIA GPUs are used by the world’s top creative professionals to create stunning content and visual effects. GPUs with NVIDIA RTX™ technology help artists work seamlessly and produce works that practically cannot be done on any other platform. From film and television to animation, interactive media, and game design, the industry relies on NVIDIA GPUs.
whitePaper | October 15, 2022
Game Tree aims to grow the blockchain game market with games from small and medium-sized companies. In addition, for the community that uses and plays the Game Tree’s game, users can secure copyright ownership, game play, NFT, and coin collection in their creations. Game Tree platform users will establish and guarantee such copyright ownership by utilizing NFTs with unique and invariant identifiers for in-game items through the blockchain.
whitePaper | November 13, 2019
Definition of client architecture and API for VR streaming services. Set of operating points covering the large range of device capabilities from Carboards to high-end tethered HMDs. Definition of Media profiles: mapping of operating points to DASH delivery. System metadata is added to support rendering of 360 experiences on 2D screens, including the aspects of rendering without pose information.
whitePaper | November 17, 2022
Kirin seeks to bridge the social disconnect and remove the complex barriers that plague Blockchain Gaming and the crypto industry. Kirin will serve as a user-friendly gateway to the metaverse by providing the tools and resources for anyone to create their own virtual worlds. Current metaverses claim they are accessible, interoperable, and promote inclusivity, yet they work within silos disconnected from everyone else. This has led to a highly fragmented, almost segregated Web3 where a truly immersive alternate world experience still seems lightyears away
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