Netflix, Disney, and the OTT Revolution - Who's Disrupting Who?

Ryan Murphy (best known as creator of American Crime Story, Glee, Nip/Tuck and plenty more) has been poached by Netflix to the tune of $300 million! This is big news, considering Disney's streaming service is approaching fast, and the other guys (Amazon, Apple, etc...) are pumping in massive amounts of money to their content creation. We know that cord cutters and cord nevers are a real phenomenon, and that ninternet is doing to cable what cable did to network tv. So, what does this mean to the future of how we consume content? In this episode of Context Is King on Mojo Talks, Ash and Eric break it down.

Spotlight

Hipwee

Hipwee is one of the fastest growing media companies in Indonesia, reaching over 1 million unique readers just 4 months after launching.Hipwee.com focuses on creating high quality content on topics most interesting for 18-34 year old urban and educated Indonesians, such as personal growth, lifestyle tips, relationships, opinions etc.Hipwee's vision is to become the most relevant media company in Indonesia for the millenials.

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Business

Ongoing transitions in gaming industry

Article | July 11, 2022

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain, 5G and cloud computing. The aim of this transition is to fulfill requirements of gamers such as reducing the cost of gaming, developing more immersive experience, converting tools bought in games as transferable assets, enabling gamers to play graphic intensive games on low cost devices. Currently popular games are on the go to create augmented reality versions to be played on AR headsets with their mobile phones. The google stadia platform(a platform where graphic intensive games run in data centers and gamers can play them via web browsers) has also enabled the gaming industry to eliminate the computing limitations imposed by running games in mobile devices. The only barrier in coupling both technologies to have the best of both worlds is low bandwidth of 4G which will soon be expanded when 5G rolls out in the market. TRANSITIONS IN GAMING INDUSTRY The real time game play is currently not possible for games running in data centers and being rendered on web browsers of a gamer’s device as there is latency in reflecting the character’s action on the press of a button. Such a transition will eliminate the need for highly expensive gaming consoles which has been curbing the growth rate of the gaming industry. One more concern from gamers that’s being a barrier in revenue generation for the gaming industry is that the weapons, power packs, kits and tool kits bought in any game are simply virtual and become useless when they are done with the game. The idea to buy such time bound utility becomes insensible for players. So, now the gaming industry is evaluating the option to register these buyouts in games on blockchain which can later be used as a non tangible asset by players to trade easily. The gaming theory that’s getting popularised these days will eventually leverage the AR and VR technology to transform the education industry. The idea to provide customers with user manuals running in augmented reality that can enable a non trained worker to operate the machine is also booming. Solidworks by 3Dplm is one such tool that’s heading in this direction. The transitions mentioned above are quite exciting and the way gaming industry and mentioned technologies are evolving we can expect to get our hands on such exciting gaming technology soon too at a fraction of current costs.

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Technologies, Business

The Big Fashion Industry Trends for 2021

Article | July 20, 2022

Last year the luxury fashion sector saw a lot of online chatter around men’s fashion, and some of the biggest conversation triggers were the same social movement – breaking gender stereotypes and fighting against toxic masculinity. Many brands and celebrities joined this cause last year and spread their influence through fashion and pop culture.

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Technologies, Business

The rediscovered power of time-seasoned brand equity

Article | August 3, 2022

Discovery CEO David Zaslav has proposed that the new combined Discovery / Warner Media entity will be known as Warner Bros. Discovery. This is a recognition that leveraging brand equity will be crucial for the new-combined entity to successfully compete in the increasingly crowded direct-to-consumer (D2C) video streaming landscape. Zaslav is successfully absorbing a key lesson from Disney+’s meteoric rise to 103.6 million subscribers in less than two years since its launch: leverage deep consumer brand equity for D2C success.

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Media and Broadcasting

Hi-Res audio: It’s all about a maturing market

Article | May 21, 2021

Music streaming contrasts sharply with video streaming. While the video marketplace is characterised by unique catalogues, a variety of pricing and diverse value propositions music streaming services are all at their core fundamentally the same product. When the market was in its hyper-growth phase and there were enough new users to go around, it did not matter too much that the streaming services only had branding, curation and interface to differentiate themselves from each other. Now that we are approaching a slowdown in the high-revenue developed markets, more is needed. Which is where Hi-Res comes in.

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Spotlight

Hipwee

Hipwee is one of the fastest growing media companies in Indonesia, reaching over 1 million unique readers just 4 months after launching.Hipwee.com focuses on creating high quality content on topics most interesting for 18-34 year old urban and educated Indonesians, such as personal growth, lifestyle tips, relationships, opinions etc.Hipwee's vision is to become the most relevant media company in Indonesia for the millenials.

Related News

A Netflix for video games? Why a longtime dream is closer than ever to coming true

washingtonpost | January 28, 2019

When Cory Burdette awoke recently to learn that Winter Storm Gia had caused a two-hour school delay in Reston, Va., he seized the chance to do a little family bonding. Plopping down in front of the TV, Burdette and his 5-year-old daughter spent the morning together playing Minecraft, the Lego-like adventure game where players construct buildings out of virtual blocks.“We play all our games together on the Xbox,” he said. “In Minecraft, we both get to build a house together, find monsters and explore.”The first time he fired up the game, Burdette had to wait for Minecraft to download and install on his Xbox before launching it. But by the time his daughter is old enough to play more-adult games, that wait could be a thing of the past.Major companies including Microsoft and Verizon are exploring how to replace game downloads with Internet-based game services, hoping to do for video gaming what Netflix and Spotify have done with TV and music. Instead of being run directly from a device, high-quality games of the future could be streamed from a data center, with most of the computations and image rendering performed by powerful servers many miles away before being piped online to players' phones, PCs and consoles.

Read More

Netflix adds Instagram Stories support for directly sharing shows

slashgear | January 22, 2019

Netflix is just about everywhere, thanks in no small part to its vast and largely successful original content library, and as of today, it can now be found in yet another place: Instagram Stories. The new integration makes it possible for Netflix users to directly share their favorite content with followers, but not everyone has access to it.Before Facebook made it possible to directly share content from third-party apps, Instagram users had to take a screenshot from a different app and then share that image in their Instagram Story. The workaround is common, but cumbersome, potentially resulting in lower quality images and requiring more time overall to complete the process.Instagram Stories got support for directly sharing from third-party websites last year, and now Netflix is taking advantage of the feature. Users can open Netflix’s in-app sharing option — which has been around for a while and includes messaging platforms like WhatsApp — to find the new Stories option.

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Fortnite is so big even Netflix is feeling the heat

slashgear | January 18, 2019

When it comes to competition in the entertainment industry, you might be tempted to think that companies only consider similar services to be competitors. For instance, Netflix and Hulu obviously compete with one another, but what about Netflix and Fortnite? As it turns out, Netflix considers Fortnite a major competitor, and it often loses out to the popular game when it comes to winning screen time.On the heels of its freshly-announced price hike, Netflix has delivered a letter to investors in which it covers the state of the company. One section is that letter, titled “Competiton,” is particularly telling, as Netflix reveals that Fortnite is an even bigger competitor than one of its oldest rivals.“We earn consumer screen time, both mobile and television, away from a very broad set of competitors,” Netflix said. “We compete with (and lose to) Fortnite more than HBO.” The call out to Fortnite might seem a little weird at first, but the game attracts tens of millions of players a month, and time spent playing Fortnite means that time isn’t spent watching things on Netflix.

Read More

A Netflix for video games? Why a longtime dream is closer than ever to coming true

washingtonpost | January 28, 2019

When Cory Burdette awoke recently to learn that Winter Storm Gia had caused a two-hour school delay in Reston, Va., he seized the chance to do a little family bonding. Plopping down in front of the TV, Burdette and his 5-year-old daughter spent the morning together playing Minecraft, the Lego-like adventure game where players construct buildings out of virtual blocks.“We play all our games together on the Xbox,” he said. “In Minecraft, we both get to build a house together, find monsters and explore.”The first time he fired up the game, Burdette had to wait for Minecraft to download and install on his Xbox before launching it. But by the time his daughter is old enough to play more-adult games, that wait could be a thing of the past.Major companies including Microsoft and Verizon are exploring how to replace game downloads with Internet-based game services, hoping to do for video gaming what Netflix and Spotify have done with TV and music. Instead of being run directly from a device, high-quality games of the future could be streamed from a data center, with most of the computations and image rendering performed by powerful servers many miles away before being piped online to players' phones, PCs and consoles.

Read More

Netflix adds Instagram Stories support for directly sharing shows

slashgear | January 22, 2019

Netflix is just about everywhere, thanks in no small part to its vast and largely successful original content library, and as of today, it can now be found in yet another place: Instagram Stories. The new integration makes it possible for Netflix users to directly share their favorite content with followers, but not everyone has access to it.Before Facebook made it possible to directly share content from third-party apps, Instagram users had to take a screenshot from a different app and then share that image in their Instagram Story. The workaround is common, but cumbersome, potentially resulting in lower quality images and requiring more time overall to complete the process.Instagram Stories got support for directly sharing from third-party websites last year, and now Netflix is taking advantage of the feature. Users can open Netflix’s in-app sharing option — which has been around for a while and includes messaging platforms like WhatsApp — to find the new Stories option.

Read More

Fortnite is so big even Netflix is feeling the heat

slashgear | January 18, 2019

When it comes to competition in the entertainment industry, you might be tempted to think that companies only consider similar services to be competitors. For instance, Netflix and Hulu obviously compete with one another, but what about Netflix and Fortnite? As it turns out, Netflix considers Fortnite a major competitor, and it often loses out to the popular game when it comes to winning screen time.On the heels of its freshly-announced price hike, Netflix has delivered a letter to investors in which it covers the state of the company. One section is that letter, titled “Competiton,” is particularly telling, as Netflix reveals that Fortnite is an even bigger competitor than one of its oldest rivals.“We earn consumer screen time, both mobile and television, away from a very broad set of competitors,” Netflix said. “We compete with (and lose to) Fortnite more than HBO.” The call out to Fortnite might seem a little weird at first, but the game attracts tens of millions of players a month, and time spent playing Fortnite means that time isn’t spent watching things on Netflix.

Read More

Events