Q&A with Itamar Benedy, Co-Founder & CEO at Anzu.io

Media 7 | August 5, 2021

Itamar Benedy, CEO and Co-founder of Anzu.io, was previously the CEO of Glispa, a Berlin-based advertising firm with €100M in annual revenues, a team of 250 people, and 9 international offices. Itamar led the acquisitions of JustAd, a playable ads start-up, and Relevantech, a Telecom monetization platform. Previously, Itamar served as the VP of Marketing at Sport.com and Yoga.com, leading the user acquisition, monetization, and analytics teams. He guided Sport.com to become a market-leading fitness firm and transformed mHealth into a business with over 40 million downloads across 30 apps. With a decade of experience in mobile and marketing, Itamar is a member of the Mobile Steering Group Board of IAB, and the Young President Organization (YPO). He was also nominated for Forbes Israel 30 under 30 in 2016.

There has also been a common misconception amongst brands that gamers are not their audience, but when you consider that they make up a third of the population, you can see that this is not true. The pandemic had a significant impact on exposing this audience and shifting the mindsets of advertisers.



MEDIA 7: Could you please take us through your professional journey?
ITAMAR BENEDY:
Since day one at AppWiz, which was my first foray into the exciting world of AdTech, I was hooked. All those years ago, I saw AdTech as a wide-open canvas for innovation and meaningful advancements. My mission was – and is – to create breakthrough products that have the power to change the way humans and ads meet and interact with one another. A core technical background coupled with a passion for business drove me to create technologies that would chart the future of digital advertising. With over a decade in the mobile marketing space, I clearly understood the industry’s problems. So, I teamed up with gaming product guru Ben Fenster and master software architect Michael Badichi to solve the biggest issues in video game advertising which included a lack of scalable tech and cutting-edge solutions, the disruptive nature of in-game ads, and the vast gap between advertisers and developers which was leaving massive audiences inaccessible to brands. It was also getting increasingly difficult for developers to monetize without sacrificing the gaming experience. The three of us set out to make advertising in games better when we founded Anzu in 2016, and we’ve been disrupting the industry ever since!


M7: Which industry benefits the most from an in-game advertising platform like Anzu.io?
IB:
The gaming audience is hugely diverse, made up of individuals from all ages, backgrounds, genders, nationalities, and cultures. Due to this diverse nature, in-game advertising suits businesses across all different industries and vertices. You can see this when you look at many of our top clients who are spread across many sectors, including retail, telecoms, technology, automotive, travel and tourism, and leisure.

There has also been a common misconception amongst brands that gamers are not their audience, but when you consider that they make up a third of the population, you can see that this is not true. The pandemic had a significant impact on exposing this audience and shifting the mindsets of advertisers. We saw many who had never run an in-game campaign before shift a considerable amount of their budgets over while they could not advertise outdoors. Extremely low fraud levels, viewability rates way above the industry average, and the massive exposure that in-game offers have seen most continue to shift budgets over, even as much of the world begins to emerge from the pandemic.


As free-to-play continues to gain momentum and infiltrate all game genres, games studios will be forced to change their way of thinking to see in-game advertising as a sustainable business model if they want to continue making games relevant and accessible in this highly competitive landscape.



M7: Anzu.io has recently raised $9 million for a new generation of in-game advertising. Could you please tell us a little bit about this goal and how you plan to achieve it?
IB:
Traditionally, in-game advertising has only been thought of in terms of mobile games. We saw an opportunity to reset this way of thinking and introduce in-game ads to PC, console, and mobile. The industry is headed for a cross-play revolution where you will no longer be constrained by what device you own. Platforms like Roblox and Fortnite have become ‘play anywhere where you can join a game at home on your console, move to the study and pick it up on your PC and then carry it on via your mobile once you’ve left the house. This view is supported by many across the industry, and it's one of the reasons why we have received backing from many of the world’s leading games publishers and advertisers. With more people downloading ad blockers, giants like Google and Apple making big moves within the privacy space, and national and international regulations on data privacy becoming more stringent, advertisers have never been warier of where their ads appear and how they are measured. Users have also never been more mindful of how their data is used and where they are being advertised to.

In response, we have put ad quality at the heart of everything we do, bringing real-time data and existing digital industry standards in-game across mobile, PC, and console. We also partner with the world’s leading ad verification and certification companies to protect advertisers and their campaigns. As part of this drive, I’m excited to announce that we’ve just been awarded the TAG Brand Safety Certified Seal under the Intermediary category and the Gold Standard Certification 2.0 from the Internet Advertising Bureau (IAB), UK. Together, these certifications demonstrate Anzu’s ongoing commitment to promoting a safe, secure, and fraud-free ecosystem that benefits the entire advertising chain. We also strive to put the gamer first, above everything we do. To achieve this, we work with advertisers, publishers, and players to ensure our ads are integrated within the games and sit natively within the experience, complementing the gameplay rather than taking anything away. I firmly believe that our cross-platform focus, commitment to producing a safe and secure platform, and our drive to always put the gamer first will allow us to accomplish our mission to build the best in-game advertising platform which reaches every gamer on the planet while upholding the interests of advertisers, publishers, and players everywhere.


M7: What do you see as the biggest challenges in the industry and Anzu.io this year?
IB:
Navigating Covid-19 has been a considerable challenge for us and will continue to be for some time. We are a global company, so it’s been a challenge not to see each other in person. I was lucky enough to get over to our HQ in Tel Aviv recently, and it was amazing to connect with everyone and hear from all areas of the business. There’s something special in meeting in the flesh, and Covid-19 has made many people realize just how much we took for granted before. As I mentioned, we are working with several industry-leading certification companies and bodies to bring advertising standards to in-game advertising. However, this is an ongoing task and one that needs cooperation from all sides of the industry. In-game advertising has traditionally always been thought of in mobile, and most AAA console and PC games have followed a pay-to-play model. With the rise in popularity of AAA free-to-play games like Fortnite and Genshin Impact, this is beginning to change; however, many AAA games publishers are still focused on the pay-to-play model. As free-to-play continues to gain momentum and infiltrate all game genres, games studios will be forced to change their way of thinking to see in-game advertising as a sustainable business model if they want to continue making games relevant and accessible in this highly competitive landscape.


Act fast as once you see an opportunity, it's highly likely that someone else has noticed it too. Within the fast-changing world, it's also easy for competitors to spring up and overtake you if you’re not focused on the future.



M7: How has the Covid-19 era influenced the growth of in-game advertising?
IB:
Covid-19 helped to emphasize just how big the gaming industry is. Yes, Covid-19 helped turn a lot more people to gaming. Many who were gamers pre Covid-19 ended up spending more time gaming to pass the time inside, however contrary to popular belief, gaming did not begin to reach massive numbers during Covid-19. The players were already there. Covid-19 simply revealed to the world just how big this industry is -- something that many companies like ours have been educating advertisers on for some time. A perfect storm of titles exploding overnight (Genshin Impact, Animal Crossing, Among Us), a new era of consoles launching, F2P platforms like Fortnite and Roblox attracting kids in their millions, and experimental experiences like live in-game concerts and virtual fashion launches helped keep gaming within the headlines and top of mind for advertisers during the lockdown. As a result, there was a huge shift in the way brands and agencies began to think of gaming, resulting in more execs, CEOs, and key decision-makers seeing gaming as an essential marketing channel rather than just somewhere to do experiential marketing with leftover budgets.


M7: Knowing what you know now, what advice do you have for your younger self?
IB:
The advice I would give is to be data-driven, ensuring that your decisions are backed up by relevant research and insights. Act fast as once you see an opportunity, it's highly likely that someone else has noticed it too. Within the fast-changing world, it's also easy for competitors to spring up and overtake you if you’re not focused on the future. The last piece of advice I would give is to hire senior people and let them do what they do best -- it’s very easy to take on everything yourself, but there comes a time when you need to look to others for help and know that they are experts within their fields for a reason.

ABOUT ANZU

Anzu is the world’s most advanced in-game advertising solution. Operating across mobile, PC, and console platforms, Anzu blends real-world brand ads directly into video games, esports tournaments, and live streams, opening up colossal new audiences for brands in unprecedented creative ways. Simultaneously, Anzu empowers game developers and game publishers to introduce sustainable revenue streams that preserve the gamer experience while maintaining full control over gaming environments. Anzu, which operates across all geos and game genres, partners with global advertisers such as Pepsi, Vodafone, and Samsung and game studios such as Ubisoft and Nacon.

The only solution of its kind to bring real-time analytics and existing digital industry standards in-game, Anzu’s patented, adaptive technology features blended, yet highly viewable IAB-compliant ad formats. Anzu’s full suite of one-of-a-kind AdTech integrations includes ad viewability, brand lift measurement, audience verification, data enrichment, and fraud detection in partnership with industry leaders such as Moat, Comscore, Kantar, and Nielsen. Anzu has raised $17 million to date from investors including WPP, Sony Innovation Fund, BITKRAFT Ventures, and HBSE Ventures. Learn more at https://www.anzu.io/.

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Q&A with Vikram Tanna, COO at Mzaalo (Xfinite Global plc)

Media 7 | September 21, 2021

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Media 7 | February 18, 2021

Caspar Thykier, Co-Founder & CEO at Zappar, has spent 15 years working across different areas of marketing, starting in advertising where he became the youngest Board and New Business Director at AMV BBDO in London. He went on to become a Co-Founder and Managing Director at the marketing agency Campbell Doyle Dye which grew to become a top 50 UK marketing agency. Caspar then spent 18 months as the Chief Operating Officer at the leading PR firm Freuds before moving into the world of digital through Zappar.

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Q&A with Ashley Fauset, Chief Operating Officer at Stardust Entertainment Inc.

Media 7 | January 11, 2021

Ashley Fauset, Chief Operating Officer at Stardust Entertainment Inc., is a self-driven leader and full-stack marketer focused on product development and growth marketing. She leads the global marketing efforts aimed at TV and movie fanatics among the tech-savvy millennial & Gen Z audiences. MEDIA 7: Could you tell us a little about your career journey from an event management industry to the entertainment industry? ASHLEY FAUSET: I love this question, and the truth is, there’s no clear-cut path that led me to where I am today. I’ve had a deep fascination with technology ever since I can remember, from using Print Shop on a Macintosh computer as a grade-schooler to designing ways to improve order-taking flows on the touchscreen registers at my restaurant job in college. Organization and process are two things that come naturally to me, so the fact that I’ve landed in the app/product world is no surprise to me. I initially launched my career in event marketing, but when offered an opportunity to step into the startup world, I jumped at the chance and never looked back. Growing up in Los Angeles, I was already infused in the entertainment industry, and with my passion for film and television, moving to the industry was a fairly seamless transition. I’m someone who’s constantly asking questions, looking for deeper insights, pushing to expand my skill set, and finding creative ways to solve problems for brands and consumers. Being curious, having an insatiable urge to learn new things, and being open to opportunity will always be my guiding light.

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Q&A with Vikram Tanna, COO at Mzaalo (Xfinite Global plc)

Media 7 | September 21, 2021

Vikram Tanna, COO at Mzaalo (Xfinite Global plc), a blockchain-powered entertainment ecosystem. He has built and managed Digital, Gaming, Broadcast, and Music businesses with curiosity and strategic creativity. He is passionate about building platforms that inspire, inform and entertain the human race. Vikram has designed valuable user-brand experiences for consumer-centric entertainment ecosystems like Discovery, News Corp and Viacom. He has the reputation of scaling businesses by developing innovative Products & Ad suites spanning multiple genres including –factual, lifestyle, movies & music to name a few. Vikram is an alumnus of ISB. He is an active participant and speaker at industry forums & management institutes. Using blockchain technology, Mzaalo will provide a decentralized model for content provision and distribution which will create a new generation of media producers and consumers. This will empower them to make choices and decisions that directly shape the future of the entertainment industry in a new age of digitization.

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Q&A with Caspar Thykier, Co-Founder & CEO at Zappar

Media 7 | February 18, 2021

Caspar Thykier, Co-Founder & CEO at Zappar, has spent 15 years working across different areas of marketing, starting in advertising where he became the youngest Board and New Business Director at AMV BBDO in London. He went on to become a Co-Founder and Managing Director at the marketing agency Campbell Doyle Dye which grew to become a top 50 UK marketing agency. Caspar then spent 18 months as the Chief Operating Officer at the leading PR firm Freuds before moving into the world of digital through Zappar.

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Media 7 | January 11, 2021

Ashley Fauset, Chief Operating Officer at Stardust Entertainment Inc., is a self-driven leader and full-stack marketer focused on product development and growth marketing. She leads the global marketing efforts aimed at TV and movie fanatics among the tech-savvy millennial & Gen Z audiences. MEDIA 7: Could you tell us a little about your career journey from an event management industry to the entertainment industry? ASHLEY FAUSET: I love this question, and the truth is, there’s no clear-cut path that led me to where I am today. I’ve had a deep fascination with technology ever since I can remember, from using Print Shop on a Macintosh computer as a grade-schooler to designing ways to improve order-taking flows on the touchscreen registers at my restaurant job in college. Organization and process are two things that come naturally to me, so the fact that I’ve landed in the app/product world is no surprise to me. I initially launched my career in event marketing, but when offered an opportunity to step into the startup world, I jumped at the chance and never looked back. Growing up in Los Angeles, I was already infused in the entertainment industry, and with my passion for film and television, moving to the industry was a fairly seamless transition. I’m someone who’s constantly asking questions, looking for deeper insights, pushing to expand my skill set, and finding creative ways to solve problems for brands and consumers. Being curious, having an insatiable urge to learn new things, and being open to opportunity will always be my guiding light.

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Helbiz Media and Italian National Television Rai Sign Agreement to Broadcast Highlights of the Italian Serie BKT Championship Worldwide

Helbiz Media | August 12, 2022

Helbiz Media, the exclusive distributor of media rights to Serie BKT worldwide, announces a new agreement with RAI-RADIOTELEVISIONE ITALIANA S.P.A. RAI Italia will broadcast weekly highlights of the Serie BKT championship for the 2022/2023 season, offering a vast number of fans abroad the thrill of the exciting championship. The highlights of the Serie BKT Championship will be shown on the program "Casa Italia," which airs Tuesdays starting September 20. Helbiz Media also aims to sublicense its distribution rights of Serie BKT with the goal of increasing both revenues for the League and the international visibility of the championship. The agreement with RAI represents a further step in the path of achieving significant international growth for the Serie BKT championship, after the success of last season in which Serie B was broadcasted in more than 30 countries including the United States, Germany, Austria, Switzerland, the Balkans, Greece, Spain, Latin America, Indonesia, Romania, and Israel. "I am particularly pleased with the agreement reached with RAI for the broadcast of Serie BKT highlights in international channels with RAI Italia. It is good news for all the fans who abroad will be able to follow the spectacle of an incredible Championship and enjoy the best moments with the most spectacular goals, always with the guarantee of quality and professionalism of RAI's journalism." -Matteo Mammì, CEO of HELBIZ MEDIA Statement by Fabrizio Ferragni, Rai Director Foreign Offer Thanks to the agreement with Helbiz, Italian soccer is back on Rai Italia. Our compatriots abroad, reached by our channel all over the world, with an audience of about 25 million homes/families, will be able to receive the most exciting moments of the Serie B Championship, presented and commented every Tuesday, starting from September 20, by Piercarlo Presutti and his guests, inside Casa Italia, the renewed afternoon format created by Rai Italia for and with Italians around the world.

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UEI and Hunter Douglas Release the New PowerView Gen 3 Gateway and Remote Control

Universal Electronics Inc | August 02, 2022

Universal Electronics Inc. (UEI) (NASDAQ: UEIC), the global leader in wireless universal control solutions for home entertainment and smart home devices, announced today that, as part of an ongoing supply relationship with Hunter Douglas, UEI has been selected to co-develop and manufacture the recently released PowerView® Gen 3 Remote and PowerView Gen 3 Gateway from Hunter Douglas. PowerView Gen 3 is the next generation of Hunter Douglas’ exclusive automated shade system.The new system is completely reimagined to make automated shading simpler, more reliable, and more scalable. It is built on Bluetooth Low Energy wireless technology which provides an increased operating range and improved reliability with real-time, two-way communications. It also streamlines the installation process regardless of whether a single shade install is desired, or an entire home shade system. “PowerView Gen 3 is key to making our automated shading system truly scalable, with faster installation time and ease of use, We have collaborated with UEI for their expertise in wireless connectivity and scalability in IoT products, which they clearly demonstrated in the development process.” -Scott Stephenson, Director of Product, Motorization at Hunter Douglas Our relationship with Hunter Douglas is key to our core home automation business and with this product, we are bringing a scalable solution that meets the high expectations of Hunter Douglas’ dealers, installers, and consumers, said Hrag Ohannessian, SVP of Sales for Home Automation and Security at UEI. The updated PowerView Remote is designed to fit in Hunter Douglas’ iconic Pebble Remote, creating a stylish and highly engineered means of controlling the PowerView shades at the touch of a button. The uniquely designed Pebble Remote is offered in a variety of colors allowing homeowners and interior designers to mix and match the Remote with Hunter Douglas’ broad offering of shade styles and fabrics. The new system also features the PowerView Gen 3 Gateway that facilitates connectivity with the home Wi-Fi router to provide enhanced system performance as well as voice control using Google Assistant and Amazon Alexa. In addition, the gateway allows integration with third-party control systems from top manufacturers. Information regarding PowerView Gen 3 availability can be found at hunterdouglas.com. About Universal Electronics Inc. Universal Electronics Inc. (NASDAQ: UEIC), the global leader in wireless universal control solutions for home entertainment and smart home devices; designs, develops, manufactures, ships and supports hardware and software control and sensor technology solutions. UEI partners with many Fortune 500 customers, including Comcast, Vivint Smart Home, Samsung, LG, Sony, and Daikin to serve video, telecommunications, security service providers, television, smart home, and HVAC system manufacturers. For over 35 years, UEI has been pioneering breakthrough innovations such as voice control and QuickSet cloud, the world’s leading platform for automated set-up and control of devices in the home. For more information visit www.uei.com.

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With Investment From The Sandbox and Com2us, MetaWorld Aims to Bring Brand-New Entertainment Experiences to the Web3 Era

The Sandbox | August 10, 2022

Following a round of seed investments by The Sandbox, Com2uS, CRIT Ventures, and Formless Capital, Firefly Games CEO Michael Zhang has announced the formation of a new venture called MetaWorld Entertainment. Key partners in this new metaverse company include The Sandbox, the leading decentralized virtual gaming world and subsidiary of Animoca Brands, and Com2uS, a global multi-content platform leading the way in the blockchain gaming spaceThis announcement of MetaWorld Entertainment's formation comes at a pivotal time in the evolution of the Web3 space. Michael Zhang has described MetaWorld’s vision of Web3 as “the venue for entertainment in the new digital age. The metaverse is where audiences will play, engage, and interact with new levels of immersion, unlike anything we have seen before. Michael, who will serve MetaWorld as its CEO said, “We have the advantage of leveraging great technology and our know-how of creating engaging and meaningful experiences for people. 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By combining and utilizing its unique gaming resources, platform advantages, and business cooperation in technology and entertainment, MetaWorld plans to bring brand-new play-and-earn entertainment experiences to the Web3 era to drive broader adoption. “The Sandbox is pleased to support the entry of veteran gaming entrepreneur Michael Zhang into the metaverse by establishing his next gaming venture as a metaverse builder studio, We believe he will leverage his experience and team creativity to build fun, engaging, multiplayer games and diversified experiences on The Sandbox platform, starting with Atari games available in Alpha Season 3 and with more brand names soon to be announced.” -Sébastien BORGET, COO and Co-Founder of The Sandbox. Com2uS President Kyu Lee was similarly optimistic, “The next wave of Web3 builders will be more focused on the content and experience that are built on the platforms. Michael and his team have both the strong vision and the track record of working with top tier brands to scale and deliver.” Com2uS has a long history of bullish growth in bleeding edge markets around the world. "Brands are looking for impactful ways to participate in the Web3 ecosystem," said Scott Levy, MetaWorld Advisor and former Managing Director of NBA Asia. "Michael has a proven track record of creating successful content and MetaWorld will become a resource for brands and consumers to meaningfully engage in the metaverse." MetaWorld Entertainment MetaWorld Entertainment, a revolutionary Web3 company to create unique experiences that allows users to engage with Web3 in a completely new and immersive way while enabling the world to connect through entertainment. About The Sandbox The Sandbox, a subsidiary of Animoca Brands, is one of the decentralized virtual worlds that have been fueling the recent growth of virtual real estate demand, having partnered with major IPs and brands including Warner Music Group, Ubisoft, The Rabbids, Gucci Vault, The Walking Dead, Snoop Dogg, Adidas, Deadmau5, Steve Aoki, Richie Hawtin, The Smurfs, Care Bears, Atari, ZEPETO, CryptoKitties, and more. Building on existing The Sandbox IP that has more than 40 million global installs on mobile, The Sandbox metaverse offers players and creators a decentralized and intuitive platform to create immersive 3D worlds and game experiences and to safely store, trade, and monetize their creations. About Com2uS Com2uS is a South Korean mobile and online game development and publishing company established in 1998. Com2uS develops games for Android, iOS, and other platforms, and has been targeting the global market for almost 10 years, even before the introduction of smartphones. Based on their vast pool of know-how gained from their establishment of foreign offices and experience in the NA and EU markets, Com2uS has become a very competitive company. The company's corporate offices are located in the United States, Korea, Japan, and China. In 2007, Com2uS was listed on the Korea Stock Exchange (KOSDAQ: 078340). About Firefly Games Firefly Games excels in development, globalization, and localization for mobile games, with rich experience in game production and distribution. Firefly has cooperated with Hollywood studios to develop many mobile games based on popular IP, including DreamWorks' Universe of Legends, Skydance's Terminator: Dark Fate, and MGA Entertainment's match-three mobile game LoL Surprise! Room Maker, among others. 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Helbiz Media and Italian National Television Rai Sign Agreement to Broadcast Highlights of the Italian Serie BKT Championship Worldwide

Helbiz Media | August 12, 2022

Helbiz Media, the exclusive distributor of media rights to Serie BKT worldwide, announces a new agreement with RAI-RADIOTELEVISIONE ITALIANA S.P.A. RAI Italia will broadcast weekly highlights of the Serie BKT championship for the 2022/2023 season, offering a vast number of fans abroad the thrill of the exciting championship. The highlights of the Serie BKT Championship will be shown on the program "Casa Italia," which airs Tuesdays starting September 20. Helbiz Media also aims to sublicense its distribution rights of Serie BKT with the goal of increasing both revenues for the League and the international visibility of the championship. The agreement with RAI represents a further step in the path of achieving significant international growth for the Serie BKT championship, after the success of last season in which Serie B was broadcasted in more than 30 countries including the United States, Germany, Austria, Switzerland, the Balkans, Greece, Spain, Latin America, Indonesia, Romania, and Israel. "I am particularly pleased with the agreement reached with RAI for the broadcast of Serie BKT highlights in international channels with RAI Italia. It is good news for all the fans who abroad will be able to follow the spectacle of an incredible Championship and enjoy the best moments with the most spectacular goals, always with the guarantee of quality and professionalism of RAI's journalism." -Matteo Mammì, CEO of HELBIZ MEDIA Statement by Fabrizio Ferragni, Rai Director Foreign Offer Thanks to the agreement with Helbiz, Italian soccer is back on Rai Italia. Our compatriots abroad, reached by our channel all over the world, with an audience of about 25 million homes/families, will be able to receive the most exciting moments of the Serie B Championship, presented and commented every Tuesday, starting from September 20, by Piercarlo Presutti and his guests, inside Casa Italia, the renewed afternoon format created by Rai Italia for and with Italians around the world.

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UEI and Hunter Douglas Release the New PowerView Gen 3 Gateway and Remote Control

Universal Electronics Inc | August 02, 2022

Universal Electronics Inc. (UEI) (NASDAQ: UEIC), the global leader in wireless universal control solutions for home entertainment and smart home devices, announced today that, as part of an ongoing supply relationship with Hunter Douglas, UEI has been selected to co-develop and manufacture the recently released PowerView® Gen 3 Remote and PowerView Gen 3 Gateway from Hunter Douglas. PowerView Gen 3 is the next generation of Hunter Douglas’ exclusive automated shade system.The new system is completely reimagined to make automated shading simpler, more reliable, and more scalable. It is built on Bluetooth Low Energy wireless technology which provides an increased operating range and improved reliability with real-time, two-way communications. It also streamlines the installation process regardless of whether a single shade install is desired, or an entire home shade system. “PowerView Gen 3 is key to making our automated shading system truly scalable, with faster installation time and ease of use, We have collaborated with UEI for their expertise in wireless connectivity and scalability in IoT products, which they clearly demonstrated in the development process.” -Scott Stephenson, Director of Product, Motorization at Hunter Douglas Our relationship with Hunter Douglas is key to our core home automation business and with this product, we are bringing a scalable solution that meets the high expectations of Hunter Douglas’ dealers, installers, and consumers, said Hrag Ohannessian, SVP of Sales for Home Automation and Security at UEI. The updated PowerView Remote is designed to fit in Hunter Douglas’ iconic Pebble Remote, creating a stylish and highly engineered means of controlling the PowerView shades at the touch of a button. The uniquely designed Pebble Remote is offered in a variety of colors allowing homeowners and interior designers to mix and match the Remote with Hunter Douglas’ broad offering of shade styles and fabrics. The new system also features the PowerView Gen 3 Gateway that facilitates connectivity with the home Wi-Fi router to provide enhanced system performance as well as voice control using Google Assistant and Amazon Alexa. In addition, the gateway allows integration with third-party control systems from top manufacturers. Information regarding PowerView Gen 3 availability can be found at hunterdouglas.com. About Universal Electronics Inc. Universal Electronics Inc. (NASDAQ: UEIC), the global leader in wireless universal control solutions for home entertainment and smart home devices; designs, develops, manufactures, ships and supports hardware and software control and sensor technology solutions. UEI partners with many Fortune 500 customers, including Comcast, Vivint Smart Home, Samsung, LG, Sony, and Daikin to serve video, telecommunications, security service providers, television, smart home, and HVAC system manufacturers. For over 35 years, UEI has been pioneering breakthrough innovations such as voice control and QuickSet cloud, the world’s leading platform for automated set-up and control of devices in the home. For more information visit www.uei.com.

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With Investment From The Sandbox and Com2us, MetaWorld Aims to Bring Brand-New Entertainment Experiences to the Web3 Era

The Sandbox | August 10, 2022

Following a round of seed investments by The Sandbox, Com2uS, CRIT Ventures, and Formless Capital, Firefly Games CEO Michael Zhang has announced the formation of a new venture called MetaWorld Entertainment. Key partners in this new metaverse company include The Sandbox, the leading decentralized virtual gaming world and subsidiary of Animoca Brands, and Com2uS, a global multi-content platform leading the way in the blockchain gaming spaceThis announcement of MetaWorld Entertainment's formation comes at a pivotal time in the evolution of the Web3 space. Michael Zhang has described MetaWorld’s vision of Web3 as “the venue for entertainment in the new digital age. The metaverse is where audiences will play, engage, and interact with new levels of immersion, unlike anything we have seen before. Michael, who will serve MetaWorld as its CEO said, “We have the advantage of leveraging great technology and our know-how of creating engaging and meaningful experiences for people. This allows us to think more from the user’s perspective: what meaningful experiences can we bring to them and what value will this give them. MetaWorld Entertainment will be an all-encompassing entertainment company, bringing concerts, events, and games to the global market through metaverse platforms, including The Sandbox. MetaWorld will serve as both a developer and publisher of multiple experiences and games, empowering audiences around the world to interact with the metaverse like never before. MetaWorld will maximize the immersive experience using the support of key partners such as Agora and their real-time audio technology. MetaWorld will also utilize the Web2 game publishing experience of its partners to target a massive gaming audience while using the "play-and-earn" model that offers high-quality and engaging games through which players can also earn virtual currencies. By combining and utilizing its unique gaming resources, platform advantages, and business cooperation in technology and entertainment, MetaWorld plans to bring brand-new play-and-earn entertainment experiences to the Web3 era to drive broader adoption. “The Sandbox is pleased to support the entry of veteran gaming entrepreneur Michael Zhang into the metaverse by establishing his next gaming venture as a metaverse builder studio, We believe he will leverage his experience and team creativity to build fun, engaging, multiplayer games and diversified experiences on The Sandbox platform, starting with Atari games available in Alpha Season 3 and with more brand names soon to be announced.” -Sébastien BORGET, COO and Co-Founder of The Sandbox. Com2uS President Kyu Lee was similarly optimistic, “The next wave of Web3 builders will be more focused on the content and experience that are built on the platforms. Michael and his team have both the strong vision and the track record of working with top tier brands to scale and deliver.” Com2uS has a long history of bullish growth in bleeding edge markets around the world. "Brands are looking for impactful ways to participate in the Web3 ecosystem," said Scott Levy, MetaWorld Advisor and former Managing Director of NBA Asia. "Michael has a proven track record of creating successful content and MetaWorld will become a resource for brands and consumers to meaningfully engage in the metaverse." MetaWorld Entertainment MetaWorld Entertainment, a revolutionary Web3 company to create unique experiences that allows users to engage with Web3 in a completely new and immersive way while enabling the world to connect through entertainment. About The Sandbox The Sandbox, a subsidiary of Animoca Brands, is one of the decentralized virtual worlds that have been fueling the recent growth of virtual real estate demand, having partnered with major IPs and brands including Warner Music Group, Ubisoft, The Rabbids, Gucci Vault, The Walking Dead, Snoop Dogg, Adidas, Deadmau5, Steve Aoki, Richie Hawtin, The Smurfs, Care Bears, Atari, ZEPETO, CryptoKitties, and more. Building on existing The Sandbox IP that has more than 40 million global installs on mobile, The Sandbox metaverse offers players and creators a decentralized and intuitive platform to create immersive 3D worlds and game experiences and to safely store, trade, and monetize their creations. About Com2uS Com2uS is a South Korean mobile and online game development and publishing company established in 1998. Com2uS develops games for Android, iOS, and other platforms, and has been targeting the global market for almost 10 years, even before the introduction of smartphones. Based on their vast pool of know-how gained from their establishment of foreign offices and experience in the NA and EU markets, Com2uS has become a very competitive company. The company's corporate offices are located in the United States, Korea, Japan, and China. In 2007, Com2uS was listed on the Korea Stock Exchange (KOSDAQ: 078340). About Firefly Games Firefly Games excels in development, globalization, and localization for mobile games, with rich experience in game production and distribution. Firefly has cooperated with Hollywood studios to develop many mobile games based on popular IP, including DreamWorks' Universe of Legends, Skydance's Terminator: Dark Fate, and MGA Entertainment's match-three mobile game LoL Surprise! Room Maker, among others. Firefly also represents the North American distribution of Asian mobile games such as My Name is MT2.

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Anzu.io is an in-game advertising platform that brings the sophistication of advertising into video gaming and esports. Our Blended In-Game Advertising solution seamlessly integrates non-intrusive ads into the gameplay. With Anzu’s state-of-the-art programmatic technology and real-time data, brand a...

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