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Theverge | August 18, 2020
Two games more games originally set to release later this year have been pushed back to 2021 due to the COVID-19 pandemic. Both Deathloop and The Stanley Parable: Ultra Deluxe are now slated to launch sometime next year as the coronavirus continues to disrupt the development of both titles. Both Arkane Studios, and Crows Crows Crows addressed their respective communities in separate update posts shared on Twitter, commenting that due to multiple development challenges — including COVID-rel...
PlayStation | July 18, 2020
A MASSIVE update could be coming to Sony's PlayStation Now platform to make the PS Now games library more compelling for fans upgrading to the PS5. There’s a chance that PS Now and the PS5 will share an exciting new feature that has yet to be made available on the PS4. And while it may not help sell consoles outright, upgrading the PlayStation Now platform alongside launching a new console sounds like a recipe for success. 2020 will see the release of another big game streaming service...
uploadvr | April 05, 2020
To mark the anniversary of the Vive Cosmos, HTC is offering the PC VR headset with wireless adapter and controllers for $799. That’s a saving of $248 over buying the Cosmos and wireless adapter separately, which would cost $1047. The offer lasts until the end of April 8 and is only available in the US. Neither Facebook’s Oculus Rift S nor Valve’s Index currently have a wireless adapter. Valve is working on it, and Facebook is potentially working on a wireless version of Link fo...
prnewswire | October 21, 2020
Frost & Sullivan's recent analysis, Empowering the Future of VR/AR Content Consumption through 5G, covers seven virtual reality (VR)/augmented reality (AR) application areas and their use cases. The market overview includes the education and training industries, public sector, automotive, manufacturing/engineering and robotics, healthcare, retail and hospitality, and gaming and entertainment. It also highlights the challenges and barriers to industry-wide VR/AR adoption and finds that th...
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