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Technologies, Solutions
Ripple | October 19, 2022
Ripple, the leader in enterprise blockchain and crypto solutions, unveiled the second wave of creators to receive funding for their Web3, non-fungible token (NFT) projects through Ripple’s Creator Fund. With Web3 transforming the entertainment and media industry specifically in music, the selected Creator Fund projects will bring to life use cases for tokenization in these sectors by leveraging the power of XRP Ledger's low-cost, instant settlement, and built in royalty structure...
variety | February 19, 2020
Halting all film releases and closing cinemas over Chinese New Year was the most dramatic possible expression of the emergency response to the novel coronavirus threat that spread from the city of Wuhan in January. The movie distribution and exhibition sectors had been counting on a billion dollars of box office revenue over the 10-day holiday period, a peak season that determines the growth trajectory for the whole year. Yet, bad as the virus impact is for the movie releasing sectors, there cou...
Microsoft | May 07, 2020
Microsoft Research today introduced Virtual Robot Overlay for Online Meetings (VROOM), a way to combine AR and VR to bring life-sized avatars into the workplace in the form of telepresence robots. Makers of VROOM detailed the system in a recently released paper and said it’s meant to make the person working remotely in VR and the person working in the office and wearing a HoloLens AR headset feel like they’re in the same place. As a Windows Mixed Reality headset tracks the remote wor...
prnewswire | October 05, 2020
International Game Technology PLC announced today that it has successfully achieved responsible gaming re-accreditation by the Global Gambling Guidance Group ("G4") for its IGT Gaming and PlayDigital operations. This latest accreditation makes IGT the first gaming supplier to be re-certified by G4 for both its Digital and Gaming segments. IGT received G4 responsible gaming certification in 2017 and in 2019 for its land-based casino segment and digital services, respectively, making it ...
Virtualization, Media and Broadcasting
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