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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...
prnewswire | March 04, 2020
Social Gaming market worldwide is projected to grow by US$25.4 Billion, driven by a compounded growth of 15.1%. Female, one of the segments analyzed and sized in this study, displays the potential to grow at over 15.5%. The shifting dynamics supporting this growth makes it critical for businesses in this space to keep abreast of the changing pulse of the market. Poised to reach over US$25.5 Billion by the year 2025, Female will bring in healthy gains adding significant momentum to global growth....
venturebeat | April 28, 2020
HBO has spun Neon Media from HBO’s Interactive and Immersive Group in Seattle. Neon Media will focus on narrative-driven interactive media including games. The Neon Media team headed by CEO Mark Long won an Emmy for the Westworld virtual reality experience. “We left HBO to chase our transmedia ambitions in games, comics, movies, and series,” said Long, in an email to GamesBeat. “Like the rest of the interactive team at HBO, I joined because I was excited by the idea what ...
KROMA | April 11, 2022
Leading Philippine digital solutions platform Globe Telecom is investing into the creative economy, backing a new "TraDigital" company to promote Filipino talent in the global arena.
The new company, KROMA Entertainment, launched on April 6 and introduced a suite of brands that cover the entertainment spectrum, from film production and music to events and talent management.KROMA, backed by the 917Ventures Retirement Fund, promises to revolutionize Philippine entertainmen...
Google | June 22, 2020
A team of Google researchers has created a new technology to take the immersive augmented reality (AR) and virtual reality (VR) experiences to a new level. New research shows the ability to record, reconstruct, compress, and deliver high-quality immersive light field videos, lightweight enough to be streamed over regular Wi-Fi. “We’re making this technology practical, bringing us closer to delivering a truly immersive experience to more consumer devices,” said Michael Broxton, ...
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