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prnewswire | August 26, 2020
After successfully managing the Gears 5 Spring Online Major and Season Finals events for Xbox Game Studios The Coalition, UMG has been awarded an expanded partnership to oversee management and operations for the upcoming official season of Gears Esports to the Engine Media (TSX-V: GAME) (OTCQB: MLLLD) esports competition and broadcast experts. As an official partner with Gears Esports, UMG will kick-off the new season for North and Latin America in September; managing the day-to-day competition ...
D-BOX | January 18, 2023
On January 17, 2023, D-BOX Technologies Inc., a global leader in haptic entertainment, announced that it acquired the licensing rights from Mercedes-Benz and Mercedes-AMG to develop and monetize a multipurpose motion platform aimed at consumers and car dealerships.
This agreement provides D-BOX with numerous product development opportunities by incorporating iconic brands such as Mercedes-Benz and Mercedes-AMG.
The first commercialized product is a modular motion plat...
Quartz | April 09, 2020
The Disney+ streaming service has more than 50 million global subscribers five months after launching, Disney announced yesterday. It had 29 million subscribers as of early February.“This bodes well for our continued expansion,” Disney’s streaming head, Kevin Mayer, said in a statement.That is an understatement. The total puts Disney well ahead of both its own projections and also analyst forecasts. The company told investors last year it was hoping Disney+ would reach between ...
WildBrain | April 03, 2023
WildBrain Ltd., a global leader in kids' and family entertainment, has signed an agreement to acquire House of Cool, one of the top pre-production companies in the global animation industry. A strategic extension of WildBrain's focus on creative excellence, the acquisition significantly expands and enhances the Company's pre-production capabilities for premium animated series, specials and features.
Under the agreement, WildBrain will acquire full ownership of House ...
Virtualization, Media and Broadcasting
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