Patron Technology

patrontechnology.com

Patron Technology
Patron Technology is redefining what it means to be an event creator by empowering organizers to take control of their entire event experience. With our powerful ticketing, engagement, mobile apps, and cashless products fit for any event, creators can transform the attendee experience and become leaders in their industry. That’s why iconic brands in the convention, attraction, festival, and venue spaces use our ever-evolving solution to drive nonstop engagement, reach expansive audiences, and gain more revenue.

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Technologies, Business

PATRON TECHNOLOGY ACQUIRES FAN INTERACTIVE MARKETING

Patron Technology | January 17, 2023

news image

Patron Technology, a major technology platform for the live entertainment industry, has expanded its client-focused capabilities by acquiring Fan Interactive Marketing, a leader in fan engagement and data-informed marketing solutions for over a decade. This acquisition brings two industry leaders together to strengthen an already-effective toolkit, allowing live entertainment companies to connect with their fans in new and exciting ways. Patron Technology's all-inclusive sol...

Read More

APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

venturebeat | January 15, 2020

news image

The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...

Read More

US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

rapidtvnews | January 14, 2020

news image

The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...

Read More

ALL XBOX SERIES X LAUNCH GAMES WILL ALSO WORK ON XBOX ONE

pocket-lint | January 13, 2020

news image

This year will be huge for gaming, with cloud platforms growing or launching in the coming months, and not one but two next-generation consoles planned for the holiday season. The Xbox Series X and PS5 will be available in time for Christmas 2020, and that has us very excited indeed. However, it might also prevent people investing in current games machines on the build up, such as the excellent Xbox One X. Well, if you are planning to buy a games console in the next few months or already own an ...

Read More
news image

Technologies, Business

PATRON TECHNOLOGY ACQUIRES FAN INTERACTIVE MARKETING

Patron Technology | January 17, 2023

Patron Technology, a major technology platform for the live entertainment industry, has expanded its client-focused capabilities by acquiring Fan Interactive Marketing, a leader in fan engagement and data-informed marketing solutions for over a decade. This acquisition brings two industry leaders together to strengthen an already-effective toolkit, allowing live entertainment companies to connect with their fans in new and exciting ways. Patron Technology's all-inclusive sol...

Read More
news image

APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

venturebeat | January 15, 2020

The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...

Read More
news image

US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

rapidtvnews | January 14, 2020

The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...

Read More
news image

ALL XBOX SERIES X LAUNCH GAMES WILL ALSO WORK ON XBOX ONE

pocket-lint | January 13, 2020

This year will be huge for gaming, with cloud platforms growing or launching in the coming months, and not one but two next-generation consoles planned for the holiday season. The Xbox Series X and PS5 will be available in time for Christmas 2020, and that has us very excited indeed. However, it might also prevent people investing in current games machines on the build up, such as the excellent Xbox One X. Well, if you are planning to buy a games console in the next few months or already own an ...

Read More

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C-Suite On Deck

Responsive image

Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us