PrecisionOS
PrecisionOS is a leading provider of virtual reality surgical training solutions for the medical industry. Our immersive platform enables hospitals, universities and medical device companies to more effectively train medical residents, surgeons and medical device representatives while improving the transfer of knowledge and skills.

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PRECISIONOS LAUNCHES VIRTUAL REALITY CURRICULUM OF ORTHOPEDIC TRAINING

PrecisionOS | March 09, 2023

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PrecisionOS, a medical education simulation provider, has recently launched a virtual reality curriculum for orthopedic training. This curriculum is an extensive guide for all surgical residency programs in North America. It was compiled through valuable input and consultation of surgeon educators and aligned with ACGME and CanMEDs framework. It supports skill acquisition and standards in surgical training with augmented virtual reality for surgical residents. It is accessible t...

Read More

APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

venturebeat | January 15, 2020

news image

The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...

Read More

US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

rapidtvnews | January 14, 2020

news image

The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...

Read More

ALL XBOX SERIES X LAUNCH GAMES WILL ALSO WORK ON XBOX ONE

pocket-lint | January 13, 2020

news image

This year will be huge for gaming, with cloud platforms growing or launching in the coming months, and not one but two next-generation consoles planned for the holiday season. The Xbox Series X and PS5 will be available in time for Christmas 2020, and that has us very excited indeed. However, it might also prevent people investing in current games machines on the build up, such as the excellent Xbox One X. Well, if you are planning to buy a games console in the next few months or already own an ...

Read More
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Solutions

PRECISIONOS LAUNCHES VIRTUAL REALITY CURRICULUM OF ORTHOPEDIC TRAINING

PrecisionOS | March 09, 2023

PrecisionOS, a medical education simulation provider, has recently launched a virtual reality curriculum for orthopedic training. This curriculum is an extensive guide for all surgical residency programs in North America. It was compiled through valuable input and consultation of surgeon educators and aligned with ACGME and CanMEDs framework. It supports skill acquisition and standards in surgical training with augmented virtual reality for surgical residents. It is accessible t...

Read More
news image

APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

venturebeat | January 15, 2020

The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...

Read More
news image

US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

rapidtvnews | January 14, 2020

The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...

Read More
news image

ALL XBOX SERIES X LAUNCH GAMES WILL ALSO WORK ON XBOX ONE

pocket-lint | January 13, 2020

This year will be huge for gaming, with cloud platforms growing or launching in the coming months, and not one but two next-generation consoles planned for the holiday season. The Xbox Series X and PS5 will be available in time for Christmas 2020, and that has us very excited indeed. However, it might also prevent people investing in current games machines on the build up, such as the excellent Xbox One X. Well, if you are planning to buy a games console in the next few months or already own an ...

Read More

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C-Suite On Deck

Responsive image

Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us