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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...
theverge | March 24, 2020
HP is teasing a followup to its Reverb virtual reality headset made in collaboration with Microsoft and Valve. The announcement coincides with Valve’s release of Half-Life: Alyx, the year’s most anticipated VR game. There’s little detail, but HP’s website calls its new headset “a more immersive, comfortable, and compatible experience” than the Reverb, and an email from the company calls it a “no-compromise VR headset.” The $599 Reverb was part of M...
CastLabs | May 10, 2021
castLabs, a global leader of premium digital video technology, revealed support for Amazon Web Services (AWS) AWS for Media & Entertainment program to help consumers meet their broadcasting and OTT streaming content security needs.
AWS for Media & Entertainment is a program that includes innovative and emerging services and solutions from AWS and AWS Partners that are designed primarily for content owners, copyright holders, developers, broadcasters, and distributors. AWS ...
VideoVerse | August 23, 2022
VideoVerse - an AI-driven video technology company - today announced the expansion of its innovative services with the beta release of illusto, a cloud-based intuitive video editing tool that empowers creators, professionals and beginners to bring their impactful stories to life. Available as a subscription-based model, the beta model is free to use for all, but the first 200 signups will get free access to the premium subscription, which is expected to launch by November 2022.Created and market...
Microsoft | January 29, 2020
Microsoft has reported its earnings for Q2 of the current fiscal year, announcing overall growth overshadowing continued declines in the company's gaming segment. Total revenue reached $36.9 billion for the quarter, up 14% year-over-year, with a net income of $11.6 billion, up 35%. The "More Personal Computing" business segment, of which gaming is a part, saw $13.2 billion in revenue -- up 2% year-over-year. But gaming is but a small part of that segment, bringing in $3.3 million i...
Media and Broadcasting
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