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Concept Art House | November 17, 2021
Concept Art House (CAH), a leading content developer and publisher for some of the world's most recognizable NFTs and video game art, is honored to be partnering with Genopets, the first Free-to-Play, Move-to-Earn NFT game, in their pursuit of bringing AAA game-quality artwork to the Genopets. By tackling a game design challenge that has never been executed before, the newly launched interactive and blockchain-based game - built on Solana - is reinventing and reimagining how g...
3wnews | June 04, 2020
The growing adoption of blockchain technology by media, advertising, and entertainment enterprises to streamline business processes such as royalty distribution, payment management, digital advertising and content license and rights management are driving the market growth. Rising demand for eliminating data and content piracy and providing secure and faster transactions also promote the adoption of blockchain across media and entertainment companies....
Technologies
Comcast | March 08, 2022
Comcast and Apple announced the launch of Apple TV+ across Comcast’s entertainment platforms in the U.S., including Xfinity X1, Xfinity Flex and XClass TV.Apple TV+ will begin its rollout on Xfinity X1, Xfinity Flex and XClass TV today and will be available across all eligible devices in the coming days. Apple TV+ launched on Sky devices (Sky Q and Sky Glass) in the UK and Europe in December. From March 15 through March 21, Apple will offer Xfinity customers an unprece...
Media and Broadcasting
businesswire | June 07, 2023
Diablo IV, the highly anticipated new installment of the iconic Diablo series, is now live. Already, it is Blizzard Entertainment’s fastest-selling game of all time, with Blizzard’s highest pre-launch unit sales ever on both console and PC*. In the four days since early access started on June 1, Diablo IV has been played for 93 million hours, or over 10,000 years --- the equivalent playing 24 hours a day since the beginning of human civilization. Diablo IV features c...
Virtualization, Media and Broadcasting
Video
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