REVOLT MEDIA & TV

revolt.tv

REVOLT is unapologetically Hip Hop, leading and living Hip Hop culture. REVOLT is the voice of the culture across platforms, engaging Millennial and Gen Z audiences, on REVOLT.tv, across social, TV and live events, through original and live content. Attracting over 50 million young people, REVOLT is accessible 24/7 on digital, TV and on demand. Founded by Sean "Diddy"​ Combs, REVOLT launched in broadcast in October 2013 and is available on DIRECTV, AT&T U-verse TV, Charter Spectrum, Comcast Xfinity, Verizon FiOS, CenturyLink, Altice, Frontier Communications, Comporium and Cincinnati Bell, as well as OTT platforms DIRECTV Now, FuboTV, FilmOn, and Sling TV. REVOLT is also available internationally in the Bahamas, Cayman Islands, Jamaica, Barbados, Nevis, Anguilla, Monserrat, Bermuda, Aruba, St. Maarten's, Trinidad, and in Africa on Kwese TV. Check local listings at https://revolt.tv/listings.

C-Suite On Deck

Responsive image

Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us

Events

Related News

Solutions

OMDIA: MAJORITY OF GAMES IP MOVIE AND SERIES ADAPTATIONS ARE ANIMATION

prnewswire | June 08, 2023

news image

New research from Omdia reveals the majority of movies and series adaptations originating from games IP are animation. Japan has maximized opportunities from cross-media IP for decades, with Pokémon being the highest-profile global success. Three quarters (72%) of video-game adaptations since 1982 were from animation, with 65% of these adaptations coming from Japanese anime series. "Many successful Japanese IP tend to be envisioned as cross-media from the beginning&q...

Read More

Technologies,Solutions

GAMEFAM 2022: LEADING METAVERSE GAMING COMPANY CELEBRATES RECORD-BREAKING PERFORMANCE

Gamefam | December 06, 2022

news image

Gamefam is the leading gaming and content company across metaverse platforms reaching Gen Z audiences with live operated original games, virtual concerts, and experiences that connect brands with new audiences. With top-performing titles and branded experiences within Roblox, Minecraft, and Fortnite, the company announced CY2022 as its most successful year yet achieving more than 275% year-over-year revenue growth and over 18 million daily global gameplay sessions. This further supports the comp...

Read More

Technologies

ALPHA ESPORTS TECH INC. ANNOUNCES PARTNERSHIP WITH ESPORTS ENTERTAINMENT GROUP TO DESIGN COMPUTER VISION FOR AUTOMATED SCORING

Alpha Esports Tech Inc | October 04, 2021

news image

Alpha Esports Tech Inc. (“Company” or “Alpha Tech”) (CSE: ALPA) (FSE: 9HN), (OTC PINK: APETF), is proud to announce that it has signed a partnership with Esports Entertainment Group’s newly rebranded subsidiary EEG Labs (NASDAQ: GMBL). EEG Labs was previously known as Genji. The Company and EEG Labs will develop a new computer vision tech system that allows the Company’s online platform, GamerzArena, to conduct automated scoring for popular games such as Call ...

Read More

Technologies, Solutions

HAMMERSPACE ANNOUNCES MEDIA AND ENTERTAINMENT AND GAMING WORKFLOW AND STORAGE INTEGRATIONS AT IBC2022

IBC2022 | September 09, 2022

news image

IBC2022— Hammerspace, the pioneer of the Global Data Environment, announced an expansion of its technology alliance partners that are making the decentralized cloud a reality. Cloud-based applications and compute clusters, remote workers, and distributed data sets have changed data access requirements for data-driven enterprise organizations. Workflows increasingly need to run across a decentralized cloud to power applications and compute with unstructured data created at the edge, in the ...

Read More
news image

Solutions

OMDIA: MAJORITY OF GAMES IP MOVIE AND SERIES ADAPTATIONS ARE ANIMATION

prnewswire | June 08, 2023

New research from Omdia reveals the majority of movies and series adaptations originating from games IP are animation. Japan has maximized opportunities from cross-media IP for decades, with Pokémon being the highest-profile global success. Three quarters (72%) of video-game adaptations since 1982 were from animation, with 65% of these adaptations coming from Japanese anime series. "Many successful Japanese IP tend to be envisioned as cross-media from the beginning&q...

Read More
news image

Technologies,Solutions

GAMEFAM 2022: LEADING METAVERSE GAMING COMPANY CELEBRATES RECORD-BREAKING PERFORMANCE

Gamefam | December 06, 2022

Gamefam is the leading gaming and content company across metaverse platforms reaching Gen Z audiences with live operated original games, virtual concerts, and experiences that connect brands with new audiences. With top-performing titles and branded experiences within Roblox, Minecraft, and Fortnite, the company announced CY2022 as its most successful year yet achieving more than 275% year-over-year revenue growth and over 18 million daily global gameplay sessions. This further supports the comp...

Read More
news image

Technologies

ALPHA ESPORTS TECH INC. ANNOUNCES PARTNERSHIP WITH ESPORTS ENTERTAINMENT GROUP TO DESIGN COMPUTER VISION FOR AUTOMATED SCORING

Alpha Esports Tech Inc | October 04, 2021

Alpha Esports Tech Inc. (“Company” or “Alpha Tech”) (CSE: ALPA) (FSE: 9HN), (OTC PINK: APETF), is proud to announce that it has signed a partnership with Esports Entertainment Group’s newly rebranded subsidiary EEG Labs (NASDAQ: GMBL). EEG Labs was previously known as Genji. The Company and EEG Labs will develop a new computer vision tech system that allows the Company’s online platform, GamerzArena, to conduct automated scoring for popular games such as Call ...

Read More
news image

Technologies, Solutions

HAMMERSPACE ANNOUNCES MEDIA AND ENTERTAINMENT AND GAMING WORKFLOW AND STORAGE INTEGRATIONS AT IBC2022

IBC2022 | September 09, 2022

IBC2022— Hammerspace, the pioneer of the Global Data Environment, announced an expansion of its technology alliance partners that are making the decentralized cloud a reality. Cloud-based applications and compute clusters, remote workers, and distributed data sets have changed data access requirements for data-driven enterprise organizations. Workflows increasingly need to run across a decentralized cloud to power applications and compute with unstructured data created at the edge, in the ...

Read More

Resources

Events

C-Suite On Deck

Responsive image

Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us