Founded in 1987 in Austin, Texas, SXSW is best known for its conference and festivals that celebrate the convergence of the interactive, film, and music industries. The event, an essential destination for global professionals, features sessions, showcases, screenings, exhibitions, and a variety of networking opportunities. SXSW proves that the most unexpected discoveries happen when diverse topics and people come together.

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HTC VIVE SHOWCASES ADVANCEMENTS IN VR HEALTH AND ENTERTAINMENT AT SXSW 2022

HTC VIVE | March 11, 2022

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Premier virtual reality (VR) platform and ecosystem HTC VIVE will demo new and unique VR experiences at South By Southwest 2022, broadening its portfolio in the VR industry and driving innovation through its partnerships with MyndVR and holoride. At SXSW, HTC VIVE will join four panels covering the topics of VR entertainment, health, gaming, and human interaction. Additionally, HTC's content brand VIVE ORIGINALS will introduce the world premiere of the first VR concert experience on its meta...

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SYFY TO DEBUT MULTI-NARRATIVE VR/AR EXPERIENCE AT SXSW

vrscout | March 06, 2019

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Very few networks are willing to take a chance on bold, sometimes questionable storytelling the way this offbeat sci-fi, horror, fantasy-focused entertainment provider has. Sometimes, this mean praise-worthy content, such as The Expanse; other times, it means Sharktopus.Keeping in line with their history of fascinating investments, SYFY yesterday announced Eleven Eleven, a daring new original science fiction experience built specifically for PC VR, mobile VR, and AR platforms. Set on an island p...

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APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

venturebeat | January 15, 2020

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The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...

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US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

rapidtvnews | January 14, 2020

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The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...

Read More
news image

Virtualization

HTC VIVE SHOWCASES ADVANCEMENTS IN VR HEALTH AND ENTERTAINMENT AT SXSW 2022

HTC VIVE | March 11, 2022

Premier virtual reality (VR) platform and ecosystem HTC VIVE will demo new and unique VR experiences at South By Southwest 2022, broadening its portfolio in the VR industry and driving innovation through its partnerships with MyndVR and holoride. At SXSW, HTC VIVE will join four panels covering the topics of VR entertainment, health, gaming, and human interaction. Additionally, HTC's content brand VIVE ORIGINALS will introduce the world premiere of the first VR concert experience on its meta...

Read More
news image

SYFY TO DEBUT MULTI-NARRATIVE VR/AR EXPERIENCE AT SXSW

vrscout | March 06, 2019

Very few networks are willing to take a chance on bold, sometimes questionable storytelling the way this offbeat sci-fi, horror, fantasy-focused entertainment provider has. Sometimes, this mean praise-worthy content, such as The Expanse; other times, it means Sharktopus.Keeping in line with their history of fascinating investments, SYFY yesterday announced Eleven Eleven, a daring new original science fiction experience built specifically for PC VR, mobile VR, and AR platforms. Set on an island p...

Read More
news image

APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

venturebeat | January 15, 2020

The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...

Read More
news image

US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

rapidtvnews | January 14, 2020

The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’ growing embrace of digital transactions. As well as all of the year being a strong year for the industry, 2019’s fourth quarter showed notable gains increasing revenues year-on-year 9% to $6.8 ...

Read More

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Events

C-Suite On Deck

Responsive image

Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us