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Nexon | December 10, 2021
NEXON Co., Ltd. (Nexon) (3659.TO), a global leader in Virtual Worlds, today announced a licensing agreement with Games Workshop®1 Group PLC, for development and publishing of a new Virtual World based on the popular fantasy game franchise: Warhammer Age of Sigmar®1. Terms of the agreement and a launch date were not announced. “Under the creative direction of Games Workshop®1, Warhammer®1 has become one of the world’s most exciting and popu...
Applications
prnewswire | November 12, 2020
Realtime Media, a global leader in driving customer acquisition and engagement through creative applications of technology, today announced the results of a national market research survey. The results show that amid the COVID-19 pandemic, more brands and agencies are leveraging digital promotions than ever before as a way to engage consumers, with a specific emphasis on purchase-based campaigns. The company-administered survey revealed that 73% of companies and 60% of agencies had executed a di...
prnewswire | September 28, 2020
Scientific Games Corporation ("Scientific Games" or the "Company") secured a five-year contract renewal with long-term customer Flutter Entertainment plc to continue providing its OpenSports™ technology to the operators' portfolio of global brands.m Flutter Entertainment is the world's leading sports betting, gaming and entertainment provider serving over 13 million customers worldwide through its innovative, diverse and distinctive brands including FanDue...
w7news | March 13, 2020
Analytics platform Digi-Capital recently revealed that the augmented reality (AR) and virtual reality (VR) sector acquired a whopping $4.1 billion in 2019 from investors. Venture Beat said that this is the third-highest-recorded investment in VR and AR, with 2017 and 2018 taking the two topmost positions. In the past year, the classifications that received the highest deal volumes are AR/VR technology, education, games, medical, smartglasses, solutions/services, and enterprise software/services....
Virtualization, Media and Broadcasting
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