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Conference
vrfocus | February 14, 2020
It’s been a bit of quiet start to 2020 for PlayStation VR with few videogames coming out and Iron Man VR delayed until May. Sony Interactive Entertainment (SIE) did reveal that 5 million headsets had been sold but a lot of the focus currently is on PlayStation 5. The new console is due for release at the end of the year with little mention about the future of PlayStation VR other than it’ll be supported by the new hardware. A new report indicates that SIE is still planning a new head...
fiercevideo | February 04, 2020
Google parent company Alphabet has provided a rare update on the performance of its virtual MVPD YouTube TV and other premium subscription services. During the company’s fourth-quarter earnings call, CEO Sundar Pichai said YouTube TV now has more than 2 million paid subscribers. That reveal likely still puts YouTube TV behind Dish Network’s Sling TV – which ended the third quarter with 2.69 million subscribers – but ahead of AT&T TV Now, which finished 2019 with fewer...
Technologies
mobihealthnews | February 24, 2021
New examination on helpful computer generated simulation reports that an in-home, intelligent program for persistent agony seemed better than a non-intuitive trick application experience for decreasing numerous proportions of torment among members with self-detailed ongoing low back torment. Distributed recently in JMIR, the examination was subsidized by helpful VR organization AppliedVR and led by its representatives close by Stanford University School of Medicine and Hoag Memori...
Applications
Globaldata Plc | June 17, 2022
E-gaming providers are revamping their cloud gaming subscriptions, expanding their gaming portfolio, and making their games available across more platforms. All that is required for cloud gaming is a subscription, a smartphone, TV, or laptop, and an internet connection. Telcos are well positioned to take advantage of the cloud computing market. Telcos can provide the connectivity to end-users to support cloud gaming and the network infrastructure such as data centers for cloud gaming providers.<...
Virtualization, Media and Broadcasting
Video
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