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Technologies, Media and Broadcasting
My Code | November 02, 2022
My Code, the largest multicultural digital media company in the United States which enables publishers, storytellers, brands and agencies to connect with diverse audiences, announced the completion of its acquisition of Veranda Entertainment, a leading technology and entertainment company that distributes multicultural and Spanish-language film and television content across multiple Connected TV (CTV) platforms. Over the last few years, multicultural audiences, especially Hi...
cointelegraph | February 18, 2020
Somnium Space describes its platform as a “persistent VR world,” meaning players are always in the same server together at any given point in time. The team behind it says its “unique server architecture” ensures that loading screens are never encountered as users explore the metaverse. According to developers, many multiplayer games in this space lack richness and depth due to the fact that players are often divided into sub-servers or mirrored rooms, meaning they cannot...
Virtualization
Pimax | October 21, 2021
Pimax Innovation, a technology company specializing in advanced virtual reality (VR) hardware products, today announced the Pimax Frontier Conference event that will be held on October 25th, 2021 at 10am PDT. At the upcoming event, Pimax will be unveiling a breakthrough combination of technology that enables convincing immersive experiences through VR 3.0. Typically, technology conferences focus on announcing specific product launches and technical specifications. However, at this...
prnewswire | September 04, 2020
The "United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Company Analysis & Forecast" report has been added to ResearchAndMarkets.com's offering. This report studies the video gaming market of United States. The report provides an all-encompassing analysis of the key growth drivers and restraining factors, demand, and their projections for the upcoming years....
Virtualization, Media and Broadcasting
Video
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