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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...
prnewswire | November 12, 2020
Realtime Media, a global leader in driving customer acquisition and engagement through creative applications of technology, today announced the results of a national market research survey. The results show that amid the COVID-19 pandemic, more brands and agencies are leveraging digital promotions than ever before as a way to engage consumers, with a specific emphasis on purchase-based campaigns. The company-administered survey revealed that 73% of companies and 60% of agencies had executed a di...
Unity | October 23, 2021
Unity, the world’s leading platform for creating and operating real-time 3D (RT3D) content, today announced the beta launch of Unity Gaming Services – a new platform experience that unifies Unity’s existing Operate Solutions for games and introduces new tools and services that simplify any developer’s ability to launch cross platform, multiplayer games.
With just a few clicks right from the Unity Editor, Unity Gaming Services instantly brings multiplayer ga...
uploadvr | January 30, 2020
During Facebook Q4 2019 earnings call, CFO David Wehner revealed that ‘Other’ revenue growth from Q4 2018 was driven by the company’s room scale standalone VR headset, Oculus Quest.
“Other revenue was $346 million, up 26%. Year-over-year growth was driven by sales of Oculus Quest. “Additionally, CEO Mark Zuckerberg stated that Quest sales “are stronger than we expected” — a statement he has not made about any other Oculus headset. It’s...
variety | March 04, 2020
Fears around the impact an outbreak of Coronavirus will have upon the U.S. economy saw record declines in the stock market beginning last week. The majority of companies operating in media, both big tech and traditional entertainment, felt the pain, with only Netflix entering March valued more than they were in February. The traditional entertainment companies, comprising MVPDs, network groups and major studios, had their market caps fall by $91.8 billion (6.4%). The four big tech firms (Google,...
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