Wall Street Communications

wallstcom.com

Wall Street Communications provides media relations and content marketing services to the broadcast, production, cinema, and video/enterprise technology industries. The agency’s clients include equipment manufacturers, industry associations, capital advisors, system integrators, software providers, production studios, and remote production providers. Leveraging the power of the trade press, social media, direct customer outreach, technology conferences, and special events, the agency has a unique range of experience in promoting the brands that are reshaping the media industry worldwide. In business since 1996, Wall Street Communications maintains corporate headquarters in Salt Lake City and satellite offices throughout North America and Europe.

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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

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TV SETS STILL DOMINATE VIDEO ENTERTAINMENT, ACCOUNTING FOR MORE THAN 50% OF ALL VIDEO CONSUMED

prnewswire | January 27, 2020

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New research from Parks Associates finds that TV sets still dominate home entertainment, accounting for over one-half of all video consumed by US broadband households each week. 360 View: Digital Media and Connected Consumers reveals consumers report spending on average nearly 20 hours per week watching video on a TV, compared to nearly four hours on a mobile phone. Consumers also increased the total amount of time spent watching video from 2018 to 2019, a 33% increase in hours spent per week in...

Read More

FROST & SULLIVAN EXAMINES SEVEN VIRTUAL AND AUGMENTED REALITY APPLICATION AREAS BOOSTED BY GLOBAL 5G DEPLOYMENT

prnewswire | October 21, 2020

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Frost & Sullivan's recent analysis, Empowering the Future of VR/AR Content Consumption through 5G, covers seven virtual reality (VR)/augmented reality (AR) application areas and their use cases. The market overview includes the education and training industries, public sector, automotive, manufacturing/engineering and robotics, healthcare, retail and hospitality, and gaming and entertainment. It also highlights the challenges and barriers to industry-wide VR/AR adoption and finds that th...

Read More

MEDIA AND BROADCASTING

MEDIATEK LAUNCHES PENTONIC 700 CHIPSET FOR PREMIUM 120HZ 4K SMART TVS

MediaTek | August 19, 2022

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MediaTek announced the Pentonic 700, a smart TV system-on-chip (SoC) with a powerful AI processing engine for premium 120Hz 4K TVs. With AI-powered picture quality enhancements, support for Dolby Vision IQ with Precision Detail, integrated 4K120 MEMC and TCON, and gaming optimizations, the Pentonic 700 lets global TV brands elevate the all-around viewing experience for consumers. "MediaTek's Pentonic series brings more intelligence to smart TVs with a host o...

Read More

HIBER RAISES $2.25 MILLION FOR USER-GENERATED WEB GAME PLATFORM

Hiber | August 21, 2020

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Hiber has raised $2.25 million in a second round of seed funding for its web platform that makes it easy to create user-generated games. The company says it is at the intersection of connected devices, AI, and creator-focused entertainment. The Gothenberg, Sweden-based company has quietly amassed more than 300,000 games from 250,000 monthly active users for its HiberWorld platform. Those players are creating 3D games without the need to learn any coding. The company says it is enabling users to ...

Read More
news image

TV SETS STILL DOMINATE VIDEO ENTERTAINMENT, ACCOUNTING FOR MORE THAN 50% OF ALL VIDEO CONSUMED

prnewswire | January 27, 2020

New research from Parks Associates finds that TV sets still dominate home entertainment, accounting for over one-half of all video consumed by US broadband households each week. 360 View: Digital Media and Connected Consumers reveals consumers report spending on average nearly 20 hours per week watching video on a TV, compared to nearly four hours on a mobile phone. Consumers also increased the total amount of time spent watching video from 2018 to 2019, a 33% increase in hours spent per week in...

Read More
news image

FROST & SULLIVAN EXAMINES SEVEN VIRTUAL AND AUGMENTED REALITY APPLICATION AREAS BOOSTED BY GLOBAL 5G DEPLOYMENT

prnewswire | October 21, 2020

Frost & Sullivan's recent analysis, Empowering the Future of VR/AR Content Consumption through 5G, covers seven virtual reality (VR)/augmented reality (AR) application areas and their use cases. The market overview includes the education and training industries, public sector, automotive, manufacturing/engineering and robotics, healthcare, retail and hospitality, and gaming and entertainment. It also highlights the challenges and barriers to industry-wide VR/AR adoption and finds that th...

Read More
news image

MEDIA AND BROADCASTING

MEDIATEK LAUNCHES PENTONIC 700 CHIPSET FOR PREMIUM 120HZ 4K SMART TVS

MediaTek | August 19, 2022

MediaTek announced the Pentonic 700, a smart TV system-on-chip (SoC) with a powerful AI processing engine for premium 120Hz 4K TVs. With AI-powered picture quality enhancements, support for Dolby Vision IQ with Precision Detail, integrated 4K120 MEMC and TCON, and gaming optimizations, the Pentonic 700 lets global TV brands elevate the all-around viewing experience for consumers. "MediaTek's Pentonic series brings more intelligence to smart TVs with a host o...

Read More
news image

HIBER RAISES $2.25 MILLION FOR USER-GENERATED WEB GAME PLATFORM

Hiber | August 21, 2020

Hiber has raised $2.25 million in a second round of seed funding for its web platform that makes it easy to create user-generated games. The company says it is at the intersection of connected devices, AI, and creator-focused entertainment. The Gothenberg, Sweden-based company has quietly amassed more than 300,000 games from 250,000 monthly active users for its HiberWorld platform. Those players are creating 3D games without the need to learn any coding. The company says it is enabling users to ...

Read More