Technologies

Halon Entertainment Brings to the forefront the Pioneering Department of Virtual Art and Virtual Production Technology

With COVID-19 cases on the ascent, and Hollywood creations returning to work, Halon Entertainment has set up itself as the pioneer in Visualization, Virtual Production, Virtual Art Department (VAD), and Game Cinematics using Real-Time game motor innovation. Today, the studio reports its proceeded with duty to advancement and the utilization of exclusive apparatuses to protect group individuals while empowering producers (and game fashioners) to push the imaginative envelope using a completely distant work process.

"Over the past three years, we've invested significant talent and resources to become the industry expert on virtual production before it was a blip on anyone's radar. Early on, we developed proprietary tools that we've since used on projects like The Mandalorian, live-event, and major attractions. These tools have allowed Halon to not only continue to produce the highest caliber of work during the global pandemic, but to increase our production load while others play catch-up," said Halon CEO, Chris Ferriter.

Halon started incorporating Epic Games' Unreal Engine into their studio-wide pipeline in 2015 during the representation cycle on the War for the Planet of the Apes establishment, and has kept on creating exclusive Game Engine work processes over the entirety of the studio's titles including The Batman, Ford v Ferrari, and Ad Astra just as working legitimately, in an inventive association, with Epic Games on a variety of forthcoming artistic trailers for their multi-stage raving success, Fortnite. Halon's ground breaking was scrutinized on The Mandalorian - ostensibly the most driven specialized verbose venture to date - in the advancement of a Virtual Art Department making virtual props and sets to work flawlessly between the actual set pieces and the LED dividers with an end goal to acknowledge goal-oriented imaginative objectives with an eye towards lessening in general expenses.

Most as of late, Halon's virtual creation capacities have been critical to Ripple Effect, a short film created by the Entertainment Technology Center at USC, and upheld by accomplices including Universal, Amazon Studios, Warner Brothers, Microsoft, Lux Machina, and Technicolor, to test the restrictions of virtual creation, innovation, and COVID-19 security.

Halon's promise to persistently develop is regularly duplicated, however can never really be recreated.

About Halon Entertainment
Halon was founded in 2003 by Daniel Gregoire as a full-service visualization company that brings together industry leading Directors, Supervisors and Artists who are committed to advancing the art of storytelling. Headquartered in Santa Monica with operations in Vancouver and London, Halon employs a core team of artists specializing in Storyboarding, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics who combine industry leading animation, design and real time game engine software with robust project management systems, and superior creativity. With a proven track record of collaboration with creatives to realize their visions on screen, we are passionate storytellers and masters of our craft.

Spotlight

Spotlight

Related News