5G is the swift kick VR and AR gaming needs to come to fruition

One of the most notable promises of 5G is that it will revolutionize the world of gaming (and the entire entertainment industry) through its enhanced support for virtual and augmented reality (VR and AR). But does VR and AR really have the potential to change gaming and entertainment as we know it — and how will 5G help? Let’s take a look. VR and AR gaming already show major promise, but both are still in their infancy. VR, where you strap on a headset to experience an alternate reality, remains pretty exclusive, at least at the high end. That’s because the price of a system like the HTC Vive or Facebook’s Oculus Rift is out of budget for most consumers, especially considering they’ll also need a relatively-powerful gaming PC. But more and more consumers are gaining access to these experiences through VR arcades that are popping up all over urban centers. Additionally, if you’re willing to take a step down in graphics and interactivity, it’s far easier to try out VR using inexpensive headsets like the $200 Oculus Go or the $400 Lenovo Mirage Solo, as well as mobile accessories like Google Daydream View or Samsung Gear VR, which require a compatible smartphone. These experiences can be quite captivating — take, for instance, the awesome feeling of staring up at a 15-foot dinosaur in a Jurassic World VR short.

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