Vertigo Games Believes ‘Location-Based Virtual Reality’ Is Future of VR

As virtual reality becomes more and more available, many developers are looking for new frontiers to expand the experiences offered by the tech.For Netherlands-based Vertigo Games, that next frontier is what they call “location-based virtual reality.” It’s essentially high-quality VR experiences where players aren’t tethered to a PC or even to the confines of room-scale. It’s similar to the full-body VR experience called “The Void,” which has popped up in various cities over the past year.Vertigo Games designs, and now publishes, games that are meant to be played within larger confines, allowing players to roam about with headsets and backpacks which have all of the necessary tech to give play a full VR game.At a Vertigo Games demo hosted at the Game Developers Conference on Thursday, they showed off three new titles, two of which were examples of this “location-based virtual reality.” The first was a pirate-themed escape room simulator called “The Corsair’s Curse.” In the slice of the game demoed, two players must work together to solve a series of puzzles in order to break out of their prison. After donning a costume of your choice, the two players are placed within the hull of a virtual pirate ship. However, one player is extremely giant, while the other player is extremely small, and in the hull of a model pirate ship.

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