AI for Media and Entertainment

AI for Media and Entertainment
In this webinar, visual effects and digital production company Digital Domain will share their experience developing AI-based toolsets for applying deep learning to their content creation pipeline. AI is no longer just a research project but also a valuable technology that can accelerate labor-intensive tasks, giving time and control back to artists.

We’ll start with a brief overview of deep learning and dive into examples of convolutional neural networks (CNNs), generative adversarial networks (GANS), and autoencoders. These examples will include flavors of neural networks useful for everything from face swapping and image denoising to character locomotion, facial animation, and texture creation.
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OTHER ON-DEMAND WEBINARS

Discussing Entertainment Trends and Advertising Strategies

Discussing Entertainment Trends and Advertising Strategies Throughout two years of the global pandemic, people turned to streaming services and video games as a major source of at-home entertainment. As the world opens back up, people are excited to get back to in-person entertainment such as concerts, amusement parks, and live sporting events.
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Dolby Atmos Music via headphones

Learn from Dolby’s Ceri Thomas as he covers how to create Dolby Atmos Music on headphones for headphones, and some of the functionalities and workflows associated with this process. This talk will be beneficial for anyone interested in looking to mix with headphones. Topics covered will include: what binaural is and what it means for us, a definition of HRTF, and how to create and deliver a binaural mix so it can be listened to on mobile devices using headphones or ear buds.
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Accessibility in the Virtual/Augmented Reality Space

levelaccess

Virtual Reality and Augmented Reality (VR/AR) is one of the hottest topics in technology right now. One of the challenges that any new technology faces is making the technology accessible to persons with disabilities.Though everyone has probably heard of its applications to video games and other entertainment, VR/AR has many uses in fields such as healthcare and hospitality. Jessie Haugh (Hall) and Loren Mikola of Level Access will walk you through the basics of VR/AR and its accessibility concerns.
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MESA Presents: AI and the Future of Entertainment Data

on24

Understanding data and more importantly—making effective use of data—remains a difficult task within the Entertainment industry. There has been an explosion in sources of data and tools to gather it. But to actually use that data to drive the business, you need to apply new patterns to integrate the data and use new techniques to understand it. Current data challenges in the entertainment industry.Data integration and harmonization for knowledge representation Industry primers on the major areas of AI.
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