Creating New Revenue Streams in the Age of Gaming and Virtual Advertisements

Creating New Revenue Streams
  • Presentation and case study by Eyal Arad, CEO of Videocites which offers a suite of AI-driven products that provide customers with automatic scalable rights management solutions, content tracking services and true viewership analytics that includes all video duplications on all major social and video platforms.
  • Presentation and case study by Itamar Benedy, Co-Founder & CEO of Anzu.io, an in-game advertising platform that brings the sophistication of advertising into video gaming and esports. Anzu’s Blended In-Game.
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OTHER ON-DEMAND WEBINARS

Dolby Atmos Music - from your studio to the world

Learn from Dolby’s Ceri Thomas as he addresses many of the questions that have come up in his webinar series on how Dolby Atmos Music is created. The goal of this session is to show you some of the tools and techniques that a number of the artists and mixers who've been working in Dolby Atmos have been using. This is not meant to be prescriptive but instead to just give you an idea of how you might address the questions that come up as you work to release your Dolby Atmos Music to the world.
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Enhancing Over-the-top experience through interactive tv

valuelabs

Today’s digital era is witnessing emergence of multi-channel content consumption platforms that empower the consumers with many choices. The need to adopt emerging technologies and new rules of customer engagement has become a key priority for today’s media & entertainment providers to attain and retain customer base.Interactive TV is the next big thing in media & entertainment world. Internet Protocol Television (IPTV), IPTV Smart Dongle and Over-the-top (OTT) services will rule the digital entertainment industry.
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What Will 2023 Hold for Augmented and Virtual Reality?

Discussion of the metaverse reached fever-pitch in early 2022, leading to increasing interest in Augmented and Virtual Reality (AR/VR) headsets as the key gateways to this future vision of the internet. High-profile device releases generated major hype but worries of overemphasis on the metaverse sparked uncertainty. Taking in all that the most action-packed year for eXtended Reality (XR) yet means for its future is a difficult yet valuable task. IDTechEx has been analyzing the AR/VR hardware space since 2016, placing it ideally to make unbiased predictions for the next year of its evolution and beyond.
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Design Visualization for Entertainment

vectorworks

How do you know when you have made a bad production? James Simpson, lighting visualizer at the Royal Opera House, discusses the benefits of design visualization for producing opera and ballet by improving the efficiency, speed, and quality of the finished production.Simpson will show how the Royal Opera House is using the latest technology, such as virtual and augmented reality, to make visualization more immersive and practical to a design team. He will also explain how new technology could have a significant impact on the way we design for entertainment in the future.
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