Gaming in 2032: what does the future hold?

Gaming in 2032: what does the future
  • M&As, consolidations, and how the video game landscape is changing
  • Gaming as one of pop culture’s biggest influences today
  • Advertising, gaming, metaverse, and how it all impacts players
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OTHER ON-DEMAND WEBINARS

OTT.X Wednesday Webinar – Streaming Satisfaction Report: The Shifting Sands of SVOD

The saturated streaming service market is more competitive than ever, making the winning and keeping of subscribers even more important. Consumers’ satisfaction and perception of these services is key to understanding their strengths and weaknesses. Whip Media surveyed almost 2,500 of our US TV Time app users to uncover which elements of these services are resonating with their subscribers. The results reveal why users are, or are not, churning and how platforms can improve their competitive position
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How to Shoot in VR/360: From Script to Shooting

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In this Stage 32 Webinar, Zeke Thomas, an executive producer at Ego 360 (clients include: Legendary Pictures, Nerdist Industries, VidCon, Youtube, Outside TV, and Paramount Pictures) will provide an overview of best practices for shooting a 360 video and spherical capture from concept to execution. He will cover the importance of storytelling in immersive environments, how your location will inform your production workflow, and the best way for consumers to interact with your content.Virtual Reality/spherical capture is a relatively new form of media that is being adopted by consumers at an incredible rate. If you're interested in throwing your hat in the ring, take advantage of Zeke's knowledge to learn about what works and what doesn't for immersive experiences.
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The Future Is Now: Virtual, Augmented, and Mixed Reality in Public Libraries

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Libraries have long been at the forefront of providing community access to new technologies. Virtual, augmented, and mixed reality (VR/AR/MR) are now finding a place in library programming and services, engaging with communities in truly innovative ways. Two Maryland libraries are building their programming with straightforward approaches to community discovery and local partnerships
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Media and Entertainment With a Cloud Storage Foundation

actualtech

The media and entertainment industries are one of the fields seeing the most rapid growth of data. High-resolution video is the standard now, and that resolution is getting higher and higher all the time, including 4k and 8k and even higher resolution. And all that data needs to be stored somewhere. But not only stored; it needs to be available for quick, even immediate, access. That’s one reason that tape as a storage medium is falling out of favor. What do those companies do now? What the 5g rollout will mean to media consumption, and therefore storage systems. How media and entertainment companies can save huge by using Wasabi hot cloud storage.
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