eubusinessinjapan
Augmented Reality and Virtual Reality are still a nascent industry worldwide, but Japan is already a primary market and an innovator particularly in the gaming field. This report titled "Japan's Virtual and Augmented Reality Market" aims to act as a guide for this recent industry in Japan, and to locate opportunity spaces for European entrepreneurs and investors to connect with the market. This report provides a broad overview of the Japanese VR & AR sector, setting out the key activities that Japanese VR & AR companies have been involved with in recent years.
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There has been growing interest in immersive music recently, but for many, it’s still a relatively new area of exploration. As more companies from the service, hardware, or automotive sectors continue to adopt advanced Dolby Atmos sound technology as the next step change in music experiences, how can record labels and artist teams leverage this advancement for their creative and business pursuits? In this session, we explore this topic with Christine Thomas from Dolby’s music partnerships team in discussion with representatives from early adopters in the industry.
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While cloud gaming’s immense potential is still unfolding, hugely popular online multiplayer games are already pushing ISPs and mobile operators to the edges of their current capabilities. Networks have moved to the heart of gamer experience.
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The convergence of powerful hardware and rendering tech, combined with mature design and content creation tools, has shifted the skillset needed to excel in the already competitive field of game production and design.
In this on-demand webinar, hosted by Pluralsight author Michael Baker and Acquisition Editor Thomas Winkley, you’ll learn about:
The history of game development production
Recent advances in production tools
What’s to come and what these changes mean for artists and managers
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